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[TCG] January Banlist


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-3 FIRE baby dragon

-3 WATER baby dragon

-3 EARTH baby dragon

-3 WIND baby bragon

-2 Tempest

-2 Blaster

-2 Tidal

-2 Redox

-1 Return from a different dimension

-2 Gold Sarcophagus

-2 Sword of 7 stars

-3 Super Rejuvenation

 

That's -28 slots out of the 40 that it held back before September.

What else did they use back then? Monster Reborn? Dragon Ravine? Debris? and at what amounts?

 

You know something went horribly wrong when it needs to be hit THAT hard, rather than to select a few key cards to kill it.

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May as well give my thoughts on the list too.

 

FORBIDDEN:

Dragon Ravine Outright banning it seems unnecessary, but I won't object to this. (Cards dragons have lost so far: 3)

Return from the Different Dimension This needed to go. Randomly getting OTK'd out of nowhere is just not good for the game in any way. (Cards dragons lost so far: 4)

Self-Destruct Button Admittedly, a card that forces draws is kinda dumb in design anyways. Theoretically, a Button player could also win in time very easily. So yeah, this is good.

Sixth Sense Nothing really needs to be said about this. (Cards dragons lost so far: 5)

 

LIMITED:

Dragon Rulers They could have gone to 2 maybe???? I dunno, but limiting them does finally kill the deck. (Cards dragons lost so far: 13)

Debris Dragon It really is the most powerful tuner out there right now, bar maybe Chameleon. Limiting it is a nice hit for it. (Cards dragons lost so far: 14)

Magician of Faith Bringing this back is actually okay in my eyes. It'll only ever really be used in Spellbooks, and there aren't a whole load of broken spells running around right now.

Divine Wind of Mist Valley This really needed a hit. It's crazy powerful with Dancer, and still causes a lot of random OTKs.

Final Countdown Yay, Konami is finally listening to players and striking down troll decks.

Sacred Sword of Seven Stars I expected this, actually. With any D-Ruler, it's basically a Pot of Greed. (Cards dragons lost so far: 16)

Spellbook of Fate It's about time they hit this thing. A 1-for-1 banish that doesn't target is stupid.

 

SEMI-LIMITED:

Chaos Sorcerer Sure. The game can handle this now, I would think.

Lonefire Blossom Clearly for the new Sylvans and plant support. With Bulb gone, I guess this is ok.

 

UNLIMITED:

Archlord Kristya No. No no no no no. This is the only thing I can really say I completely object to. This shouldn't even have been at 2.

Mezuki Eh, alright. Zombies are stupidly good anyways.

Plaguespreader Zombie Same as above.

T.G. Striker This shouldn't have been on the list anyways.

Tour Guide From The Underworld Considering it isn't $400 for a playset anymore, why not.

Constellar Ptolemy M7 Hieratics could use it more now... I... guess?? I honestly think this is fine.

Fire Formation - Tenki Well, okay, I didn't see this one coming. Guess they want to support Bujins and Fire Fists a little more.

 

 

 

So from this list, Krystia is really the only thing I disagree with, and now Dragons have lost 16 more cards from their deck, with the loss of the big dragons effectively killing them for good. And let me just remind everyone how Dragons lost 18 cards last format. So literally, because of Dragons, and Dragons alone, a total of 34 cards (copies included) are on the list. That is some serious powercreep.

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-3 FIRE baby dragon

-3 WATER baby dragon

-3 EARTH baby dragon

-3 WIND baby bragon

-2 Tempest

-2 Blaster

-2 Tidal

-2 Redox

-1 Return from a different dimension

-2 Gold Sarcophagus

-2 Sword of 7 stars

-3 Super Rejuvenation

 

That's -28 slots out of the 40 that it held back before September.

What else did they use back then? Monster Reborn? Dragon Ravine? Debris? and at what amounts?

 

You know something went horribly wrong when it needs to be hit THAT hard, rather than to select a few key cards to kill it.

 

They didn't run more than 1 Seven Star Sword and a lot of builds didn't run DD return. You also missed Card Destruction from your list.

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They didn't run more than 1 Seven Star Sword and a lot of builds didn't run DD return. You also missed Card Destruction from your list.

That's actually untrue.

 

Towards the end of Dragons' March-Septempter run, Gold Sarc started losing some favor and Swords started gaining it, because digging into your Hand Traps/Non-Dragon stuff was really important.

 

They didn't run Return back then, and they really did not run Reborn. Reborn was the worst card in any dragon deck that ran it, makign people want even Upstart Goblin over it.

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Why is Tenki at 3 and Reinforcement of the Army STILL at 1? Why is Stratos still banned when HERO beat isn't relevant anymore as far as I know? Glad to see sixth sense gone because I know from testing the anime card of sanctity what a war of attrition is [your opponent draws 4+ cards at once and you getting nothing out of it is basically gg. Needless to say I stopped using the anime card of sanctity a while ago], and final count down at 1 practically kills that annoying deck!

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So literally, because of Dragons, and Dragons alone, a total of 34 cards (copies included) are on the list. That is some serious powercreep.

The irony is that all of us will highly doubt Konami will ever learn from this mistake.
Like, what the shit. The deck had to loose a whole 34 fucking cards. You know you've really messed things up when a deck has to loose 34 cards, before other decks at least get a chance.

Also, I can't wait to see DN later, and everyone BAAAWWWWWing over the fact Rulers are dead.
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I'm hoping that now since Konamis all out to the ban list that we might see some TCG exclusives that help replace some of these banned cards. Such as a decent Dragunity Field Spell, a balanced Stratos and maybe a cool Return from a Different Dimension which only revives 1 Montser

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tumblr_mub7lxTkn41r5ygmdo1_400.jpg

 

I wasn't ready for this, I thought they would take longer..., anyways, obligatory review:

 

Forbidden:

 

Dragon Ravine (This needed to get hit, although a ban might be a bit to harsh. Sorry for you Dragunity players)

Return from the Different Dimension (It was needed, not much more to say)

Self-Destruct Button (I won't miss the card, but it is a pretty random move)

Sixth Sense (Same case than RfDD)

 

Limited:

 

Dragon Rulers (They went for the overkill, huh. Probably the safest bet. At 1 they will still be used as techs here and there)

Debris Dragon (Not really necessary at first sight, but seeing some of the changes below...)

Magician of Faith (Of all the banned cards they could have brought back, this isn't the worst choice. Don't know if it be relevant)

Divine Wind of Mist Valley (Wasn't this Limited already...?, oh, that was in the OCG. Pointless move if they don't bring back Birdman)

Final Countdown (Hurts this infamous deck without outright killing it. I like it)

Sacred Sword of Seven Stars (Unnecessary with all the other hits Dragons took. Bleh)

Spellbook of Fate (Not really necessary, but I guess Tower can recycle it)

 

Semi-Limited:

 

Chaos Sorcerer (Good. This needed to happen)

Lonefire Blossom (Dangerous, but I like it. Shinra might become a thing with this)

 

Unlimited:

 

Archlord Kristya (Another dangerous move)

Mezuki (Do they really like Zombies...)

Plaguespreader Zombie (...that much?)

T.G. Striker (Yes, good)

Tour Guide From The Underworld (Unexpected, but not a bad move. Archfiend will love this)

Constellar Ptolemy M7 (YES, YES, A THOUSAND TIMES YES! Time to wreck the meta with Hierogishki. And maybe use multiples of it in less degenerate decks. Most satisfying banlist move for me)

Fire Formation - Tenki (It was fine at 2 imo. Quite a boost fore Bujin and especially Fire Fist)

 

Overall, it's a very good list. Liking it a lot more than the previous one. Dragons were eradicated completely, and that is a good thing, but I feel that the hits on Ravine and Sword were kind of overkill. The Semi-Limited/Unlimited part has a retro feeling to it, we might see some old decks doing good again. Probably my only major complain is the lack of any staple Traps going up in number. And Birdman and Rai-Oh still being at ridiculous positions.

 

But like I said, I like the list. Looking forward to playing next format.

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Limited:

Divine Wind of Mist Valley (Wasn't this Limited already...?, oh, that was in the OCG. Pointless move if they don't bring back Birdman)

300px-HarpieDancer-LCJW-EN-UR-1E.png

 

No, it's not.

 

Birdman was limited for reasons other than just the FTK, most notably being Geargia, iirc.

 

Divine Wind's a degenerate card as long as Harpie Dancer exists.

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Fate hit isn't too bad at all. I can and will live with one Fate just fine thank you very much. Dragons got straight up slaughtered, good. Tenki back is alright. TGU is balls, and anyone who thinks its okay because no Sangan is not thinking critically. Especially since, again, our Rank 3 pool is better now than before. Much, much better. Not sold on zombies, but they'll probably do nothing and remain like that forever. Striker is good. M7 is iffy but I'll take it. Lonefire is questionable. Alt wins are good. Bad Dragon Traps are good. Krystia is bad. Everything else is kinda eh.

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Since people have bad/wrong/inferior/stupid/different opinions, I may as well add my own to the discussion. Noted I didn't play this last format since Dragons made it boring as shit, while MTG is at one of its all time heights in standard, so it's been easy for me to keep away from it. So, my exact understanding may be inaccurate, but I believe my basis will still be correct. Note now that I don't give a shit about people saying cards should be banned because they're unfun for them. Just because you find something unfun doesn't mean some players (myself included) don't enjoy Final Countdown, for example.

FORBIDDEN:
Dragon Ravine - I feel this is actually rather unnecessary with the damage dealt to Dragons. That said Dragunity have gained so much power and consistency recently that this still makes a lot of sense given this is the card that enables the broken crap.
Return from the Different Dimension - Its time had to come eventually seeing as it literally reads "Pay half your Life Points: Win the duel."
Self-Destruct Button - I only see this being banned because Konami don't actually want this effect to exist. The card does actual nothing and isn't even able to win a game. The banning seems entirely unnecessary and I personally think people's hatred of the card should have stopped long ago.
Sixth Sense - Well this was totally not obvious.
 
LIMITED:
Dragon Rulers - Yay.
Debris Dragon - This seems like a way to enable Lonefire to be at 2 to support Sylvans. That said the card is also a 1-card Black Rose Dragon which is a good enough reason to be limited.
Magician of Faith - 'Bout bloody time. It's actually very likely MoF is awful now and could easily be relegated, much like Tsukuyomi has been.
Divine Wind of Mist Valley - Now this is just bloody unnecessary. Divine Wind has always had really sweet and intricate combos to go with it, but none of them were ever ridiculously back-breaking or game-winning until Harpie Dancer showed up. Hint hint Konami, you hit the wrong fucking card. Dancer enabled this, not the other way around.
Final Countdown - I really don't understand this. Like, I really don't. It's not dominant in any way, and it's in no way a powerful strategy in any reasonable metagame. This limiting just baffles me.
Sacred Sword of Seven Stars - Actually think this is bloody unnecessary with the Rulers all limited.
Spellbook of Fate - Yay for stopping stupid Spellbook OP removal.
 
SEMI-LIMITED:
Chaos Sorcerer - I keep saying this should go to 3. It doesn't do anything.
Lonefire Blossom - Again, likely as Sylvan support. Without Glow-Up Bulb I don't think the Plant engine will ever be good enough again, but it is probably just a welcomed addition for consistency reasons to whatever strategies may utilise it.
 
UNLIMITED:
Archlord Kristya - I don't get why people complain about this. Agents before this was hit played 1 or 2 copies, and it's very unlikely that'll change. Not to mention it's not exactly impossible to beat at all and its summoning conditions are genuinely a challenge in a lot of games especially against a smart opponent.
Mezuki - Seems like they want Vampires to be a big thing. It's understandable, it's not like Call of the Haunted's insane and it's not so much better that it's broken in any way. Being a 1700 body is generally irrelevant so its upsides are relatively trivial if anything. Obviously it is strictly better in Zombies, but I think people will overrate it.
Plaguespreader Zombie - It did nothing at 2 and it won't do much more at 3.
T.G. Striker - Long time coming. The T.G. engine was never particularly great in the first place, and was only so popular in the OCG due to their lack of TGU.
Tour Guide From The Underworld - So much weaker than she used to be. It's insane how important Sangan actually was to her power.
Constellar Ptolemy M7 - Yay no one really gives a shit.
Fire Formation - Tenki - This one I dislike. A lot. Konami seem to have a very weird stance on manners of searching. Especially since they appear to want to removal "boring" decks i.e. Final Countdown and SDB, but they want to promote decks that do the exact same thing each and every game.


List could be a lot better, but it could be so much worse, as we've become accustomed to since 2011.

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I agree with everything you said Chris except your confusion at the Final Countdown.  From the perspective I'm using, one of tournament play, Final Countdown isn't conducive of skilled players winning out.  It mostly comes down to drawing enough Final Countdown early and then having enough stall cards to make it through the 10 turns.  I see no reason for that kind of play to be promoted in a tournament setting.  That said if you want to dick around with FC with your friends, Konami can't really shoot you or anything.

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