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Joey's Stuff [DRL2]


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Time Magic Hammer

Light Spellcaster / Fusion / Effect

 

LV2 500/400
Must be Special Summoned by “The Claw of Hermos” sending 1 Spellcaster-Type monster you have in your hand or that you control to the Graveyard, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. (2) At the beginning of the damage step when the monster equipped by this effect battles an opponent’s monster: You can roll a six-sided die, take that result and banish that opponent’s monster until the Standby Phase of that many turns later.

 

 

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Rocket Hermos Cannon
Light Warrior / Fusion / Effect
LV4 1500/1300
Must be Special Summoned by “The Claw of Hermos” sending 1 Warrior-Type monster you have in your hand or that you control to the Graveyard, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. (2) The monster equipped by this effect can make a second attack during each Battle Phase, and inflicts piercing battle damage to your opponent if it attacks a Defense Position monster.

 

Roulete Spider has been shown as well, but no translation is there.

 

Source is the Org, and they quote Maxut as theres so, go figure. 

 

EDIT; Org updated with more things;

 

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Megami no Seikyuu – Artemis / Goddess Bow
Light Warrior / Fusion Effect
LV4 1500/1600
Must be Special Summoned by “The Claw of Hermos” sending 1 Warrior-Type monster you have in your hand or that you control to the Graveyard, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. (2) Once per Battle Phase, during either player’s turn, when a card effect that was activated on your opponent’s side of the field resolves, negate that effect. During the Battle Phase this effect applied, the equipped monster can make a second attack.

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Roulette Spider
Spell Quick-Play
[(1) When an opponent’s monster declares an attack: You can roll a six-sided die, and apply 1 of the following effects based on the result.
-1: Halve your LP.
-2: That attack becomes a direct attack.
-3: Switch that attack target to another monster you control, then enter damage calculations.
-4: Switch that attack target to a monster your opponent controls, then enter damage calculations.
-5: Negate that attack, and if you do inflict damage to your opponent equal to that monster’s ATK.
-6: Destroy that attacking monster.]

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The bow is alright, preventing floating, while allowing multiple attacks, the rocket-cannon is a disappointment, however still useful, as it is an alternate form for the bow and does have potential for mass destruction.

The hammer is quite powerful, as it allows to get rid fo monsters for a long time, however it should at least target two monsters or banish face-down.

Roulette Spider is on its own awful, however with more dice roll support it could become decent (with something similar to lucky coin toss or a permanent second roll).

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That hammer..... Not sure wehter to like it or hate it. Its great that the monster is Banished for a few turns but the resource costs seem to be horrible. The Cannon on the other hand is fantastic for Beatdown Decks.


Then it would be playable, however lose its purpose in the anime (bypassing jinzo), still it would make it playble.

Continuous Spell. Problem solved.

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Continuous Spell. Problem solved.

Then Joey's opponent would not have been surprised and would have gambled, however he felt save and thus was not able to play around this card ... however as this card is made for only one purpose it could be changed to a continuous trap card, as cards for one purpose tend to not be worth it.

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I'm not sure because it says it happens in the damage step, but would Time Magic Hammer cause a replay? Not sure they would allow that, but then it could banish the opponent's whole front row and attack directly.

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I'm not sure because it says it happens in the damage step, but would Time Magic Hammer cause a replay? Not sure they would allow that, but then it could banish the opponent's whole front row and attack directly.

I don't think it would cause a Replay. Then again it doesn't mention during the Damage Step so I am really not sure :/

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Pretty sure Rocket's the best one, but both rocket and bow are strong because they have the same mean to summon them and work in different situations. One goes for game, the other lets you outplay things like facedown Shaddolls. For the same input. That's not bad, at all. They also have good levels, much like Doom Virus Dragon, so you can summon them on a clear board for R4 stuff with an NS.

Hammer's not bad, either, unless your luck is fucking terrible. The only way it's bad is if you get roll a 1. It's basically a better equip spell of Destiny HERO Doom Lord, though a bit more costly and less consistent. It does combo well with the type (Performages, Magicians) and the other Hermos cards, at least.

roulette spider is silly

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I was worried about Goddess Bow. It's original effect was to double the equipped monster's ATK. Glad to see they changed that to negation and doublestrike.

O.o

I think That Negation and Doublestrike is better than Attack increase lol

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The ones that mix with Warriors have a lead advantage over the rest from the get go from their materials. 

Necro Gardna or Shield Warrior sound fun with it, but I mostly really have Tazuke Knight in mind.

 

The Spellcasters might too but I don't know much about Entermages.

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The ones that mix with Warriors have a lead advantage over the rest from the get go from their materials. 

Necro Gardna or Shield Warrior sound fun with it, but I mostly really have Tazuke Knight in mind.

 

The Spellcasters might too but I don't know much about Entermages.

Another possible target would include heroic challenger thousand blades, performages would suggest damage juggler/ trick clown to play around hermos cost of trading 2 cards for 1 equipment.

And you could always play performages with heroics.

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Performage Seraph is optimal, imo. The OCG just doesn't have enough chair for it to show, though some still tried from what I saw. And it's doubtful that the Seraphs will get hit in the TCG by July, the only list before CORE.

You could run hermos for synergy with Juggler and Clown, not to mention the 3-4 Warriors you can run (3 Halberd, 0-1 Thousand Blades), but that sounds worse than just running the deck, though it is a cute idea.

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