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A group of Psychic-Type monsters that focus on manipulating the cards in its user's hand; in a way similar to Card Trader mechanics among other things.

However, all members have a hard OPT.

 

Dimension Walker.

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An archetype of level 1-3 LIGHT, EARTH, and DARK Warrior, Beast, Beast-Warrior, Winged-Beast, Spellcaster, and Fiend monsters who gain effects and stat boosts dependent on either player's banished monsters. Their boss monsters are Rituals, Fusions, and Xyz monsters.

 

Genma.

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Archetype of LIGHT and DARK monsters whose design is based off of old Normal monsters, such as Dokuroizo the Grim Reaper, LaMoon, Dancing Elf, and the Cyber Commander. Their effects are easy Special Summons (at least for half of them), while others gain additional effects depending on how many monsters your opponent controls, such as doubled ATK and DEF. The Extra Deck monsters are Synchro Monsters.

 

Phantaura (pseudonym of Phantom and Aura)

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Phantaura

 

A group of all-attribute Zombie union monsters. When they are equipped, they change their attribute to that of the equipped monster. They rely on their continuous traps to give them an edge through powerful effects such as destroying monsters with the same attribute and getting multiple summons.

 

A.I.

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Archetype of Level 4 and 5 Machine-Type monsters. They Normal/Special Summon themselves easily and have fair ATK and DEF. However, each has a small bonus they receive depending if your opponent controls more monsters, such as unaffected by Spell/Trap effects, gaining 500 ATK, cannot be destroyed by battle, ect. In terms of Extra Deck, they focus mainly on Synchro Summoning.

 

Cosmo

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Cosmo is an Archetype of LIGHT Dinosaur and Warrior-Type Monsters. The Dinosaur-Type monsters are called Cosmosraptors which have effects for attacking, maybe attacking directly or attacking twice, for their own benefit. The Warrior-Type monsters are called Cosmosriders which are Union Monsters.

 

Puppeteer 

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Archetype of EARTH Spellcaster-Type monsters that focus on taking control of your opponent's monsters at a cost. Their Extra Deck monsters consist of Fusion and Synchro Summoning.

 

Gentleman

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A series of DARK Spellcaster-type Normal monsters. Their power lies in their mighty equip spells including "Gentleman's Cane" and "Gentleman's Mondale". These equips are only able to be equipped to Gentleman monsters and only one can be equipped at a time, but all of them have 3 effects: a protection effect (the monster equipped cannot be destroyed by spells, etc.), an offensive plussing effect (when the equipped monster destroys a monster in battle, you can draw a card, etc.), and a self-replacement effect (when this face-up card is destroyed and sent to the Graveyard, add 1 "Gentleman" card from your Deck to your Hand).

 

Prismic

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Archetype of LIGHT Rock-Type monsters. They focus on Gemini Summoning, which may not sound like a good premise. However, the archetype comes Spell/Trap cards that treat them as effect monsters such as "Prismic Glare" and "Prismic Luster". They all have good ATK and/or DEF and when you Gemini Summon the "Prismic" monsters, you're awarded greatly wiyh effects such as "unaffected by your opponent's Spell/Trap effects", "original ATK becomes 3000", and "cannot be destroyed by card effects".

 

Moonlit Reaper

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Moonlit Reaper

 

An archetype of WIND, fiend-type monsters that focus on sending things to the "deep graveyard" (a mechanic I'd come up with specifying putting cards into the graveyard face-down). The more cards in the deep graveyard, the more powerful they become.

 

Holy Trial

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Archetype of LIGHT Warrior and Spellcaster-Type monsters that focus on Special Summoning easily. The Extra Deck consists of Fairy-Type monsters, each unaffected by by something, such as "unaffected by your opponent's Trap effects", "unaffected by your opponent's Effect Monster's effects", and "cannot be targeted by your opponent's card effects".

 

Space Mermaid

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Space Mermaid

 

A set of WATER monsters that can fuse/synch from the banished zone by returning the monsters to the Graveyard. The effect monsters have effects that can banish others for positive effects while their ED bosses banish cards en masse to effect SS'd monsters.

 

Lore

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Archetype of EARTH monsters with varying types. They all represent creatures, beings, gods, and goddesses from different mythologies and have multiple Extra Deck monsters (think DDD). Most of their effects activate activate when they're Normal Summoned.

 

Klinking

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A WATER machine archetype made up entirely of union monsters that specifically equip to other "Klinking" monsters. Their equip effects involve things based on the stats of the equipped monster (ie. OPT, you can add 1 "Klinking" monster with less ATK from your Deck to your Hand. OR during your Standby Phase reduce the Equipped monster's DEF by 300; monsters you control with the equipped monster's DEF or lower cannot be destroyed, etc.)

 

Slayer

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A Warrior-Type archetype with a ally of justice-like gimmick of punishing Zombie and Fiend-type monsters. They don't have any Extra Deck members, but their effects make them able to spam Warrior-Type Xyzs and Synchros. They are based of hunters.


Number Z

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Archetype of DARK Warrior-Type monsters. They have high ATK and don't have any Extra Deck monsters, as they focus mainly on Normal Summonig and Tribute Summoning. The Tribute Summon of the monsters cannot be negated. If your opponent's Life Points are higher than yours, their effects severe your opponent more. The Spell/Trap cards focus on protecting the "Number Z" monsters from destruction, Spell/Trap effects, and other such scenarios.

 

Aura Malvada (Evil Aura)

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Aura Malvada

 

This set of DARK Zombie-type monsters with high ATK and 0 DEF. They have positive costs with negative effects (ie. OPT, you can draw 1 card to return 3 cards from your Hand to your Deck). They focus on Tribute summoning and effect negation.

 

J'llon

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Archetype of FIRE Aqua-Type monsters. They all have 500 ATK and DEF and are all Level 3, but they have varying Extra Deck monsters and Tuners. The Main Deck monsters focus on easy Normal and Special Summons. The Extra Deck monsters have varying ATK and DEF and inhibit your opponent based on the number of cards your opponent controls, has in their hand, or if their Life Points are higher.

 

Puzzle Piece

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Puzzle Piece

 

An archetype of LIGHT Rock-type monsters with 0 ATK. They focus on specific monster placement with beneficial effects for adjacent monsters. They specialize in a banish deck-out with the effects getting more powerful with more pieces on the field. They also have a continuous spell that adds pieces when a "Puzzle Piece" monster is sent to the Graveyard.

 

La Resistance

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An archetype of monsters with french names that all have terrible stats and do poorly in battle (being the underdog and all). However, they swarm pretty easily and benefit from having more of them on the field. A resistance is hardly one unless they're a giant mob of people.

 

Shining Alpacas

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LIGHT Beast-Type monsters based on Alpacas that focus on destroying the opponent's resources.

Main Deck monsters.

 

--------

Matador

(Because of bullfighting + due to the festival being next month in Spain {I think})

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Archetype of DARK Warrior-Type monsters. They can all Summon each other fairly easy in a similar fashion to Legendary Six Samurai, but they all have an effect that allows them to negate attacks, whether it be once while they're face-up on the field, or by paying a cost like 500 Life Points. The Xyz Monsters are stronger and negate attacks by detaching Xyz Materials instead.

 

Void

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Void

 

A mini-archetype of DARK Fiend-types that are level 1. They specialize in Graveyard manipulation and gain different effects depending what card is on top of the Graveyard. They also mill stuff when banished.

 

 

Celestialsaurus

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An archetype of LIGHT Dinosaur monsters who shuffle back into the deck instead of being sent to the graveyard. Lots of the monsters are retrains of previous Dinosaur monsters. The boss monsters are Fusion Monsters.

 

Next Archetype: Furious Fighters.

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Furious Fighters

 

A series of EARTH Warrior-Type monsters that resemble humans. They focus on giant ATK, yet most of their effects destroy them at the end of the turn. (Not unlike Karate Man)

 

Robunculus (Based on the word homunculus)

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