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Archetype Game


Tinkerer

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-zord

A series of high level Machine-Type Union monsters, focused around a Field Spell to get them out without Tributing, with some effects to get extra Normal Summons. Multiple Fusion Boss Monsters that require specific combinations of archetype members, like the old HERO Fusions.

(I would love if someone actually made this)

 

Shattering Ruin

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An archetype of DARK Rocks and EARTH Zombies who make it hard for the opponent to gain advantage due to having to constantly discard and mill. Their Field Spell "Screeching Night Realm" protects them from targeting at the cost of a discard per turn. Their Extra Deck is a single Synchro monster that revives shatterings and banishes the opponent's graveyard. 

 

Next: Paper Gangsta

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-zord

A series of high level Machine-Type Union monsters, focused around a Field Spell to get them out without Tributing, with some effects to get extra Normal Summons. Multiple Fusion Boss Monsters that require specific combinations of archetype members, like the old HERO Fusions.

(I would love if someone actually made this)

 

Maybe if someone does a Power Rangers thing; this may actually come to life.

Thematically, it fits.

 

 

OT: A group of Level 4 and under monsters that focus on performing certain combos to do things; very much like how a real chef prepares dishes.

Most of the conditions are relatively simple to pull off.

 

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Monkey

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Archetype of Beast-Type monsters that you can Special Summon to your opponent's side of the field instead. However, while your opponent controls them, each comes with a hindering (preventing your opponent from Summoning Extra Deck monsters, attacking, monster effects, and paying Life Points). The ones you control gain effects depending on the number of "Parallel Beast" monsters your opponent controls.

 

Never-ending Town

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Never-ending Town

LIGHT Warriors and Psychics, focused around a field spell with the archetype name. Focuses on hand advantage, with the Psychics forcing bouncing and discards, and the Warriors granting draw power and adding Grave cards to hand. Synchro members gain abilities if your hand is full/your opponent's is empty.

 

Everpresent Argonaut

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EARTH Rock monsters that rely heavily on their field spells (yes, multiple field spells!). When they aren't beating face, they like to enjoy debuffing and fieldwipeing at the cost of a battle phase. Also who needs an extra deck when you can keep beating face?

 

Orakale

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Vasto Lorde

 

A series of XYZ monsters (like the Number monsters) who can only be XYZ summoned by attaching monsters from the graveyard to them.  Because they are available to have a much larger pool of resources, all of the "Vasto Lorde" monsters need at least 4 materials to be summoned.  All the Vasto Lorde monsters have at least 2 abilities, a material gaining ability, and a mass-detach ability.  Finally, any monster detached from a Vasto Lorde monster is banished face-down.

 

EmoXion

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Archetype of LIGHT and DARK Fiend-Type monsters that activate their effects when they're Normal Summoned (Special Summon from hand/Graveyard, destroy 1 card on the field, add 1 from your Deck to your hand, ect). They specialize in Xyz and Synchro Summoning. Their Extra Deck monsters are Level 7-8, with their biggest boss monster being Level 12.

 

Twilight Dimension

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A set of LIGHT and DARK monsters that focus on something the game hasn't seen before; Xyz Monsters that only need 1 material to be summoned. To help prevent the problem of "I have a full field of Xyz Monsters on turn 1", the deck isn't very fast. The Xyz Monsters are fairly simple anyway. The most powerful 1x4 sends a monster on the field to the grave and has 2000 ATK.

 

Enemy Summoner

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Enemy Summoner

WATER Spellcaster-Type monsters that can all attack directly, but have utter garbage ATK. However, they can all clog up your opponent's Zones (Monster, Spell/Trap, and Pendulum), with 0/0 Tokens that can't attack or be Tributed in the case of Monster Zones.

 

Grandiose Actor

 

As an aside, would any of you want to help make all of these archetypes as a community project? Maybe put them all up on DP afterward?

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Grandiose Actor

 

A group of snobby monsters who cannot abide not being in the spotlight. They gain power the longer they are on the field, but lose all effects if another monster is introduced into their stage. They play a control style with lots of protection to make sure their big star doesn't get ousted.

 

Top Gunner

 

@Draco: I'd be down for it. Despite that meaning throwing the rep aspect of this game out the window (not that it came up too much anyway).

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Top Gunner:

 

An archetype designed on Machine-Type monsters that focus on group tactics to destroy the opponent. Most of them are Level 5 and over, but have Special Summon effects to help them out. Their bosses are Xyz Monsters that can effectively function as soloist artists, and do things that the small ones can only hope of doing.

 

They are also moderately strong for their respective Level/Ranks.

 

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Crushing Blade

 

 

@Draco: I'd be down for designing stuff, provided I'm not going to be busy this coming semester.

But yeah, no one really designed stuff in the thread anyway (and posted it).

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