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Your personal flaws as a Player.


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Hmm. I guess my flaws as a player reside in not picking up on common habits (hand shuffle, graveyard check, response waiting, etc.). It also takes me a long time to build an optimal deck for myself because I like to think that my playstyle is constantly changing.

 

I guess another flaw falls along deck building in that I always have sub-optimal cards irl and I don't have a steady means of obtaining more cards until about a year later.

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Probably making it easy for my opponent when I start winning in some regard. I stop attacking or just reduce their life a tiny amount per turn. This isn't unique to yugioh or other card games like Magic, any position where I'm winning in a game I become slightly sadistic and it has been bad for me half the time.

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My biggest has to be my desire to be flashy.

 

I try to make a show when I play, which is why decks like P-Pal or Clownblade stick out to me. I enjoy the ability to make play after play, and be over the top. Just the other day, I managed to make Delteros, Amaterasu, and Ouroboros (all with a scepter beign cycled between) on Turn 3, starting with no monsters for the turn. The total damage was 9450, with Damajuggler, but I doubt I needed to do all that to win. I just saw the ability to make the show, and I went with it.

 

That said, I'm not going to trade the consistency of my deck for power plays, and I get bored of decks that don't do incredibly flashy things... with the exception of Shaddoll and sometimes Yang Zing.

 

I also tend to be either overconfident or stupidly nervous depending on who i'm against/the setting.

 

I also enjoy beating people using good decks with pet decks. It's satisfying, even though it just tells me they don't know how to pilot their deck. Not so much a flaw, moreso just what I like to do.

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I often overthink things, and the irony is that this has lead to me missing stuff that I really should know. Especially with the decks I'm very familiar with, I really know my way around the rulings and all the little loop-hole tricks that are used to get over my monsters and how to get around those loopholes. Loopholes of loopholes if you will. Then situations arise where I have a Number 81 on the field, and my opponent has a set card and a light monster and 1 or more cards in hand. I know I have to be preemptive with using Number 81's effect because he can't activate during the damage step and Honest can, but then what if there's a set mirror-force or something that can take him out? At that point I either over-assess how I can come back if ramming goes awry and end up just passing and then that having dire consequences, or I misread the opponent and either use 81 to stop Honest from doing anything, or to protect against the trap and then getting the call wrong. Or I'm falling for a bluff entirely. I do my best to get around this problem by ignoring my thoughts and just going for my play and hoping for the best, and this has seen some success; but it also doesn't just as often.

Sometimes I concern myself with so much of one part of the match I'm in (trying to stop a play from happening or working against something else) that I completely miss something else and it gets past my attention painfully easy. Or I just straight-up forget something because I'm concentrating on something else too much. I fall pray to stupid little mistakes too often.

Overall, I've gotten a lot better at this and by no means am I a sluff at this game; but definitely overthinking things and stupid little mistakes because of it are my downfall.

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  • 2 weeks later...

My only flaw, is that when I start winning, I start to feel bad for the loser. So I purposely make mistakes for them to have a chance to win. Then I regret it later when they actually win, but are completely arrogant about it and disregard the notion of sportsmanship. So then I just give them a look that says "You do realize that I have over 50 pounds of muscle over you and I can kick your butt if you continue to a jerk about your win."

 

 

Hmmm...actually, I think the biggest flaw the majority of players have, is the lack of sportsmanship they put into the game.

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My favorite deckstyle kind of puts a spotlight on my flaws.

 

Pre-Qlip, I would often play a Skill Drain deck, which helped to reduce the number of threats I had to think about while playing, because I wouldn't have to remember about the on-field effects screwing my @ss up. Sometimes, I would add other floodgate-styled cards, if I had them, to help reduce the number of threats I had to actively worry about.

 

After all, the fewer options there are, the easier it is to predict and manipulate the field as a whole...

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My "flaw", or whatever you want to call it(I'm sure some of you can think of other condescending reasons)-

Whenever I play, I'm honestly, like, always under the impression that I'm supposed to live up to everyone else' standards. Yet, I can never do this because I set the bar too high for myself, because I know everyone else wants to see me do something like that as a form of self entitled redemption.

Which is why if I loose, and I "over-react", it's merely my lack of self esteem in Ygo wanting comfort, because I always feel like I've failed everyone.

 

tl;dr: I don't mean to be a disappointment; stop pressuring me so much.

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Insteresting statement Talim; while talking about the seriousness that players take towards this is will be going off topic, I would like to continue this conversation on another topic on this forum. If you could check out Tinkerer's topic, "Fixing the game" on this same forum, I posted my thoughts on the matter. I would like to hear your full thoughts there.

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I'd say other peoples flaws are mostly not aggressive enough. My flaw like I've stated before is being TOO aggressive. I don't CARE what your face-down is, in my eyes its already gone. Most people want to play it safe and MST something so nothing could go wrong. Its fun when something goes wrong. If people use an Ancient Gear build it is all about Gadjiltron Dragon. My build is all about Ultimate Ancient Gear Golem and power bonding the sucka! I don't care for the "measly" 4400 damage! I take risks unlike others. My Blue-Eyes builds focus on Ultimate and Shining. 3000 ATK to me is good but I can go higher, and I will. Think I might have taken my thoughts a little far. Wasn't planning on it being this long.

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I am one greedy JABRONI. Like, in MtG, I am incapable of playing Modern Storm, because I always try to go off too soon. Like, even in EDH I see a 1-land hand and am like "Well I don't want to put back any of these power cards so I guess I will draw sheet as I go." 

 

Basically, I rely too heavily upon luck, forgoing safer plays to get a chance at higher power. I am not going to do any pretense about "the game is more fun this way" and pretend my flaw is a strength. I bet on shitty odds, and it causes most of my losses. It is something I would like to fix, but... ripping the exact card I need off the top is just so damn cool...

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I'd say stating a fact on this one.

 

Sadly, there's many whom take this game way more seriously than it's supposed to be taken. As a method of twisted competition instead of telling a previously-untold story.

 

So, how far is the game supposed to be taken? In any hobby there are going to be people who love the idea of competing against one another to see who is the best at said hobby, and Yugioh is no different and Konami actually operates to satisfy those people above all (probably because they're the ones that buy the Nekroz of Brionacs to keep the price high enough to make buying boxes worth it) by making a banlist geared towards competitive play. You're presenting your opinion about how the game should be played as though it's the only way the game should be played, whereas with anything there are people who take it to different levels of seriousness. Some people like to mess about and explore every part of the game, and some people just like the idea of winning (or travelling), and either is a totally reasonable way to enjoy the game.

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My flaws (i probably posted the flaws already... but i think it changed or?) My number 1 flaw is that i'm too forgiving, i let the opponent fix any misplays that they do and if they forgot to activate an effect i let them, and then i get mad when i lose, because if i wasn't so nice i would've EXTERMINATED them.

 

Another flaw is card-reading, i read the cards, trust me, i do, but.... when i use them i completely forget about a teeeneee-tiny but very important part of the effect, and when i use that card wrong i look ultradumb.

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My flaws are, firstly, that I overthink. I've been accused of slow-playing for that reason, but when I'm playing a deck like Shaddoll and there are about 10 different plays I could make, I feel I have to work out the optimal play among those. It may be the way I think that holds me back. I don't think about the end result of a play and work backwards, I think about every individual step.

 

Also a problem I have is that I don't talk to people about the meta very much. At my uni, I've so far met one person who plays Yu-Gi-Oh and he's not very good, so I don't have people around to help me improve. This was a big problem for me at Nationals. As soon as I got there, people were telling me (mostly ihop was telling me) about all these different aspects of the game and how I was supposed to play my Shaddoll deck and the intricacies of certain matchups. I knew none of it and so I was greatly unprepared. I lost both my Nekroz matchups and my mirror match because of it.

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So, how far is the game supposed to be taken? In any hobby there are going to be people who love the idea of competing against one another to see who is the best at said hobby, and Yugioh is no different and Konami actually operates to satisfy those people above all (probably because they're the ones that buy the Nekroz of Brionacs to keep the price high enough to make buying boxes worth it) by making a banlist geared towards competitive play. You're presenting your opinion about how the game should be played as though it's the only way the game should be played, whereas with anything there are people who take it to different levels of seriousness. Some people like to mess about and explore every part of the game, and some people just like the idea of winning (or travelling), and either is a totally reasonable way to enjoy the game.

 

I wasn't trying to make it sound like my opinion was the only way it should be enjoyed, and if it came across that way, I apologize. But I have seen nasty fist fights break out over this game (including between fully-grown military men, which is scary as f*ck), and have been caught in the crossfires of these fights once or twice by accident.

 

Then again, that is the danger of playing this near Ft. Hood...

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