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shadowsapex

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Oh, heck yeah. šŸ™‚Ā 

Although... once all 4 Attributes are covered... there won't be much left to follow up (unless people wanna break the formula)Ā šŸ˜„Ā 

Element Doom (DARK)

Level 4Ā  [Ā Fiend / Effect ]Ā  Ā ATK/1800 DEF/1300

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

*EARTH:Ā Ā Ā If this card battles an Effect Monster: Negate the effects of that monster (including in the GY).Ā  Any Monster destroyed by this card by battle cannot be Special Summoned from the GY.

* WIND: If this card destroys a monster by battle, it can make a second attack each Battle Phase this turn. Your opponent cannot activate cards or effects until the end of the Damage Step.



Next: Elemental Soldier, Dragon or Saurus..... or you can cop-out and rework HomunculusĀ The Alchemic Being

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I feel the Element Monsters should of had the 4 attribute effects instead of just 2 of them as it fits more to the name of ElementĀ 

Element Solider
lv 4 DARK
Fiend/Effect
This Monster gains the following effect(s) while theirs a monster(s) with the following Attribute(s) on the field;
* WATER: The control of monsters you control cannot be switched.
* EARTH: Your opponent cannot activate monster effects from the GY.
* FIRE: This card gains 300 ATK and DEF for each monster your opponent controls.
* WIND: If this card attacks a Defense Postion monster, inflict piercing battle damage.
ATK/1500 DEF/1200

Next: Element Dragon

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Element Dragon

Level 4 LIGHT Dragon/Effect

ThisĀ monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

FIRE:Ā Once per Battle Phase, during damage calculation, if a monster you controlĀ battles an opponent's monster with a higher original ATK than this card’s: Double your battling monster’s ATK and halve your opponent’s monster’s ATK.

WIND: IfĀ this card destroys a monster by battle, it can make a second attack each Battle Phase this turn. Your opponent cannot activate cards or effects until the end of the Damage Step.

ATK/1500 DEF/1200

N/C:

Element Saurus

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Element Saurus

Level 4 DARKĀ 

[Dinosaur/Effect]

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

WATER: Once per turn, if your opponent activates an effect that targets or would destroy a card(s) you control; negate the effect, and if you do, destroy it. Control of this card cannot be switched.

EARTH: If this card destroys an opponent's card by battle and sent to the GY, that card cannot activate its effects while it is in the GY. This card cannot be targeted orĀ destroyed by card effects.

FIRE: This card cannot be destroyed by battle and you take no battle damage from battles involving this card. If this card destroys a monster by battle, inflict 250XĀ of effect damage, where X represents the monster's original level/rank/link rating.

WIND: Your opponent cannot activate Spell/Trap cards or effects during the Battle Phase. This card cannot be returned to yourĀ hand.

ATK/1500 DEF/1200

Next:

Demise, King of Armageddon

(since I can't think of anything else)

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Ruin, Queen of Oblivion (LIGHT)
Level 8Ā  Ā ATK/2300 DEF/2000
[ Fairy / Ritual / Effect ]
If this card destroyed your opponent's monster by battle, it can attack once again in a row.Ā Ā Negate the effect of an Effect Monster that this card destroyed by battle. Each time a card(s)Ā your opponent controls is destroyed; this card gains 200 ATK for each of those cards. A monster Ritual Summoned using this face-up card on the field with the effect of an "of the End" card gains up to two of this card'sĀ effects (your choice).

Next: Try and fix the travesty that is Infernal Flame Emperor's effectĀ šŸ˜„

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Yu-Gi-Oh Card

"Hell Flame Emperor"

(Pyro/Effect/FIRE/Level 8/ATK 2700/DEF 1600)

Effect: (This card's name is always treated as "Infernal Flame Emperor")
This card cannot be Special Summoned, except by its effect. You can Special Summon this card (from your hand or GY) by banishing up to 5 FIRE monsters from your GY, other than this card. When this card is summoned, you can destroy a number of Spell/Trap Cards on the field equal to the number of monsters banished to summon this card. If a Pyro monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Next: Gaia Soul the Combustible Collective

Ā 

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Gaia Soul the Combustible Collective
Level 4, 2000/0, FIRE, Pyro
You can only use the 1) and 3) effects of cards with this name once per turn.
1) You can destroy 1 Pyro monster you control; Special Summon this card from the GY.
2) If this card attacks: You can inflict 200 damage to your opponent for each Pyro monster in your GY.
3) If this card is destroyed, by battle or by card effect: You can send 1 Pyro monster from your Deck to the GY, except "Gaia Soul the Combustible Collective".

Transcendent Wings

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Transcendent Wings

Spell/Quick Play

Effect . Banish 1 "Kuriboh" monster from you Hand , Deck , Graveyard to Special Summon 1 "Winged Kuriboh LV10" from you Hand or Deck Or Graveyard . You can then add 1 "Kuriboh" Type monster from your deck to your hand.

Ā 

(Sorry if its overpowered ).

:(

Ā 

Mystic Tomato

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Elemental HERO Bubbleman

Level 4

Attribute. Water

Type. Warrior

Attack.800

Defence.1200

If this is the only card in your graveyard, you canĀ Special SummonĀ it (from your Graveyard)Ā When this card is Special Summoned by its effect : You Ā mustĀ 2 cards. You mustĀ controlĀ no other cards and have no cards in your Graveyard toĀ activateĀ and toĀ resolveĀ thisĀ effect. This card is also a Zombie type monster . ( Odd typing I know)

Ā 

NC . Hino-Kagu-SuchiĀ  (Make it meta defining pleaseĀ  andĀ make it a staple (in any deck ) and help putting "Spirit" monsters on the map ) Tier 1Ā .Ā  More so on the other decks and not the spirit decks. Intended to be used in NONĀ spirit decksĀ 

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Oooof... well, Hino-Kagu-Tsuchi has a pretty terrifying effect already, as well as good stats. Evidently, the problem of the card would be the classic auto return to the hand from all spirits... so...

Ā 

Hino-Kagu-Tsuchi

FIREĀ  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā Level 6

Pyro / Spirit / Effect

Cannot be Special Summoned.Ā If this card inflictsĀ Battle DamageĀ to your opponent, theyĀ discardĀ all cards in their hand during the nextĀ Draw Phase, before theyĀ draw. You can Tribute 1 monster you control; negate this card's effect until the end of this turn. Once perĀ turn, during theĀ End Phase, if this card wasĀ Normal SummonedĀ orĀ flippedĀ face-up this turn: Return it to the hand.

ATK 2600 / DEF 1800

~~~~

So, I made a couple of adjustments, but I'm not sure if this would make the card too overpowered. You can now let this card stay on the field by Tributing something, and now is Level 6 so it only requires 1 tribute. In accordance, stats were adjusted as well (used Performapal Elephhammer as reference). but is pretty strong still.

Ā 

Next: Mystical Fairy Elfuria / Ghost Fairy Elfobia

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Mystical Fairy Elfuria

Level 3, 1500/900, WIND, Spellcaster

1) You can discard 1 monster; Special Summon this card from your hand.

2) Neither player can Xyz Summon using monsters with the same Level as the discarded monster.

3) Cannot be targeted for attacks while you control another monster.

Ā 

Utopic Zexal

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Utopic Zexal

Rank 0, ?, ?, LIGHT, Warrior

Materials

3 "Number" Xyz Monsters with the same Rank

(This card's original Rank is always treated as 1.)

1)Ā You can alsoĀ Xyz SummonĀ this card byĀ discardingĀ 1 "Rank-Up-Magic"Ā Normal Spell Card and 1 other card from your hand, then using a "Utopia"Ā monsterĀ youĀ controlĀ as theĀ Xyz Material. (TransferĀ its Xyz Materials to this card.)

2)Ā When Xyz Summoned, your opponent's Spells/TrapsĀ cannot beĀ activated.

3) Gains 1000Ā ATKĀ andĀ DEFĀ for each material attached to it.

2)Ā Once per opponent'sĀ turnĀ (Quick Effect): You canĀ detachĀ 2 materials from this card; your opponent's monster effects cannot be activated this turn.Ā 

Next: Spy-C-Spy

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Fire Warrior 1200/1300

If this card is Summoned: Look at 1Ā randomĀ card in your opponent'sĀ Extra Deck, and if it has 2000 or moreĀ ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gainĀ LPĀ equal to thatĀ monster'sĀ ATK, then banish that card. You can only use this effect of "Spy-C-Spy' once per turn

Ā 

Ā 

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+2Ā monsters, including aĀ Tuner
Cannot be used asĀ Link MaterialĀ theĀ turnĀ it isĀ Link Summoned.Ā If this card isĀ Link Summoned: You canĀ Special SummonĀ 1Ā LevelĀ 3 or lower Tuner from yourĀ handĀ orĀ DeckĀ inĀ Defense Position, but it cannotĀ activateĀ itsĀ effectsĀ thisĀ turn. During your opponent'sĀ Main PhaseĀ orĀ Battle PhaseĀ (Quick Effect): You canĀ banishĀ this card youĀ control; Special Summon 1Ā Tuner Synchro MonsterĀ from yourĀ Extra Deck. (This is treated as aĀ Synchro Summon.) You can only use each effect of "Crystron Halqifibrax"Ā once per turn.

Ā 

Soul Charge

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Guardian Soul Charge

Art Source: (Anime)

SoulCharge-OW.png&circulation=&set1=&set

Normal Spell

Effect: (This card's name is always treated as "Soul Charge", but is still treated as an "Guardian" card.)
Target any number of "Guardian" monsters in your GY; Special Summon them, but those monsters cannot attack this turn, and if you do, you lose 500 LP for each monster Special Summoned by this effect.

Ā 

(Essentially based off of the anime version.)

Ā 

Next: Card of Safe Return

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(just posting the original only a written remake)

eclipse wyvern

changes: ATK 1800

"this card is always treated as dark"

When this card is summoned send one level 8 light or dark dragon from your deck to your GY; this card becomes level 8. If this card is banished return one of your banished monsters to the GY.

image.png.e99d0af5ccbe48419af853f17bda493b.png

"pot of generosity"

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Pot of Generosity
Spell/Normal
Search your Deck for 2 cards, then add them to your opponent's hand. Shuffle your Deck afterwards.

Notes: This can be used to dupe your opponent into getting something you want them to have, instead of shuffling your own cards into your Deck.

Next: War Rock Big Blow

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War RockĀ Big Blow (Quick-Play Spell)
During theĀ Main Phase, if aĀ face-upĀ "War Rock"Ā monster(s) youĀ controlĀ leaves the fieldĀ by an opponent'sĀ card effect:Ā DestroyĀ cards your opponent controls up to the number of those "War Rock" monster(s) +1, andĀ if 4Ā or moreĀ cards were destroyed by this card's effect, you can draw 1 card.Ā You can onlyĀ activateĀ 1 "War Rock Big Blow"Ā per turn.

Next: Engraver of the Mark

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Engraver of the Mark

Level 4 DARK Spellcaster/Effect

If this card is sent from the field to the GY: for the rest of the Duel, during the Draw Phase, before the normal draw, the turn player must declare exactly 1 card name, then they must reveal the drawn card. If the name of the card drawn is not the same as the declared card name, return that drawn card to the top of the deck. When your opponent declares exactly 1 card name (Quick Effect): You can banish this card from yourĀ GY; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect.Ā 

ATK/1800 DEF/1200

Ā 

Basically an overhual. It basically makes you skip your Draw Phase if you declared wrong. And forces everyone to reveal their top card.

Ā 

Next:

Gem-Knight Alexandrite

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Alexandrite.jpg.00b113ae8f6493374522412f2fd5ebff.jpg

Gem-Knight Alexandrite

Level 4 EARTH Rock/Effect

If all monster you control are "Gem-Knight" Monsters (min. 1): You can Special Summon this card from your hand or Graveyard, but for the rest of this turn, you cannot Special Summon monsters, except "Gem-Knight" monsters.

You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck or Graveyard.

You can only activate each effect of "Gem-Knight Alexandrite" once per turn.

ATK/1800 DEF/1200

Ā 

The idea is to make this tutoring more of an upside rather than a liability, while keeping the original focus on supporting the Normal Monsters (without having to include an absurd amount of bricks). The revival effect is intended to actually incentivize playing an effect monster that only tutors a Normal monster.

Next:

Reshef the Dark Being

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