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King’s Synchro-INOV


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INOV-JP067 King’s Synchro
Normal Trap Card
(1) When an opponent’s monster declares an attack on a Synchro Monster you control: Negate that attack. Then, you can activate the following effect.
● Banish that Synchro Monster you control and 1 Tuner from your Graveyard, then Special Summon from your Extra Deck, a Synchro Monster whose Level is equal to the combined total of the Levels of the banished monsters.

 

https://ygorganization.com/inov-kings-synchro/

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Completely pointless, extremely slow and reactionary, awful payoff, requires to be able to affect the monster, dead against UTL, more often than not dead, the slot could be used for something giving the same payoff without the above problems ... Edit: Nvm the pointless, for whatever reason I saw this card limited to generic synchros, that however does not remove the situational aspect in the slightest.

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Step 1: Do something you would not really do (nor use S39). Step 2: cry soon as you realise you should have seen this coming or removed it in a proper way. Step 3: Try not to repeat such a ludicrous error.

I mean, Step 2 is valid, but it's not like you can have removal 100% of the time.

 

An 8 + a 4 = 12, after all.

 

It's an extra deck reliant battle trap, so obviously it's not amazing or going to see play, but it is hardly never going to resolve.

 

Kinda a booster strix thing, where you now have to fear this whenever you attack a synchro.

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I mean, Step 2 is valid, but it's not like you can have removal 100% of the time.

 

An 8 + a 4 = 12, after all.

 

It's an extra deck reliant battle trap, so obviously it's not amazing or going to see play, but it is hardly never going to resolve.

 

Kinda a booster strix thing, where you now have to fear this whenever you attack a synchro.

Never said it has absolutely no impact, of course it does have the booster strix factor going for it, however you should admit that you would rarely want to attack over a level 8 synchro, considering you would more often than not be able to use another removal rather than getting over something like omega by battle (only stat-wise) or would attack with UTL, so it would more likely work with something like gofu, normal eater, go for coral, go for stardust warrior and draw 2, also warrior would kind of be a nice trade for removal, however that one would be easier to see through.

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Never said it has absolutely no impact, of course it does have the booster strix factor going for it, however you should admit that you would rarely want to attack over a level 8 synchro, considering you would more often than not be able to use another removal rather than getting over something like omega by battle (only stat-wise) or would attack with UTL, so it would more likely work with something like gofu, normal eater, go for coral, go for stardust warrior and draw 2, also warrior would kind of be a nice trade for removal, however that one would be easier to see through.

what is kozmo dark destroyer when there are multiple synchros out

 

what is honest

 

There is a deck that, very realistically, will attack over Synchros. It doesn't merit running this, but it's not unlikely. Not in the least.

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more common options:

 

4 + 4 / 5 + 3 / 6 + 2 / 7 + 1 = Crystal Wing, Omega

 

4 + 5 / 6 + 3 / 7 + 2 / 8 + 1 = RDA Abyss

 

5 + 5 / 6 + 4 / 7 + 3 / 8 + 2 / 9 + 1 = RDA Tyrant, Stardust Warrior, Shooting Star, Leo, Majestic Dragons (Star Dragon, anyone?), actually a lot of stuff holy crap

 

6 + 6 / 7 + 5 / 8 + 4 / 9 + 3 / 10 + 2 / 11 + 1 = Quasar, Sifr, Halberd Cannon, KING CALAMITY

 

It's worth noting that the text says it still counts as a Synchro Summon. King Calamity has no nomi clauses, and when synchro summoned prevents the opponent from activating effects for the rest of the turn.

 

I mean yeah, it's a battle trap and falls under the same trappings as a battle trap. But there are some NASTY interactions with this card, particularly Majestic Star and King Calamity that can really ruin someone's day. And I'm dead serious on saying this: Why tf would you summon Sifr or Quasar when King Calamity does that on an opponent's turn? Best part is, they can't activate cards or effects in response to that; they either negate the summon or-- oh wait, Notice doesn't work on non-inherent summons. That's pretty crazy.

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Is OP incorrect?

OP is not updated. It has a clause that states that the Special Summon is treated as a Synchro Summon.

 

Meaning you can't get Ultimaya or Ultimitl, but you can get the Accel Synchros and Limit Over Accel Synchros.

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This is the third card we've got recently that does this sort of thing. The others being Reject Reborn and King's Consonance. However with this requiring a Synchro out instead of a direct attack, it seems a fair bit more viable as it works with an already set-up board. Along with being able to bypass summoning requirements of pretty much any Synchro, it looks absolutely deadly if timed right.

 

In the context of my IRL deck, it can make a turn-1 Stardust Charge Warrior into a Trishula or Overmind Archfiend. Seems pretty neat along with a bunch of other stuff. Seems pretty neat. Seems pretty neat. Seems pretty neat. Seems pretty neat.

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Step 1: Do something you would not really do (nor use S39). Step 2: cry soon as you realise you should have seen this coming or removed it in a proper way. Step 3: Try not to repeat such a ludicrous error.

 

Are you implying you never attack Synchro Monsters?

What do you when your opponents summon them? Nothing?

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Are you implying you never attack Synchro Monsters?

What do you when your opponents summon them? Nothing?

Quaking Mirror Force can be lethal as well and is less situational and I usually either remove the backrow first, the monsters, use UTL, have Trap Protection or strike the initial summon, well most times, though I admit it can happen I do not see how I would be more afraid of this than quaking.
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