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YCM Archetype


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Can I ask to be a card? Could be just a low-level non-tuner monster for spamming through player self-harming? I like self-harming effects.

 

A Macro YCM D/D/D-esque deck? OMFG, yes. I want a card. I want to be a monster that works offensively but also supplies relevant draw power. If possible. Something along those lines would make my day.

 

Interesting . . . count me in!

Could you guys provide images for the cards?

 

Can I join in?

You may not remember, but I made you a card:

http://forum.yugiohc...akening-legend/

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mUWpYLk.jpg

 

 

 

 

 

 

 

Just put XOXO for the name.

Banish-triggering effects are more fun than Graveyard-triggering effects.

 

J9GF32k.jpg

 

LORE:While you control another monster, this card cannot declare an attack. When this card is Normal Summoned: You can banish up to 2 "Awakening Legend" monsters with different names from your Graveyard. When this card is Special Summoned: You can increase or decrease this card's Level by up to 2. When this card is banished: You can draw 1 card.

 

Can I ask to be a card? Could be just a low-level non-tuner monster for spamming through player self-harming? I like self-harming effects.

The cards were meant to have banish-based effects, not self-harming effects.

oydRiVJ.jpg

 

LORE:During either player's End Phase: You can pay 3000 Life Points; Special Summon this card from your Graveyard. While this card is banished: Your opponent cannot banish his/her monsters or add banished monsters.

 

[spoiler=pic'']7x2mVO5.jpg

 

 

Kanashimi or Kana for the name (you choose :P)

2Nv7xHu.jpg

 

LORE:Banish 2 "Awakening Legend" monsters from your hand and/or Graveyard to activate this card. While this card is face-up on the field, you can negate the effects of your opponent's cards that are banished or in their Graveyard. When this card is destroyed by a card effect: You can banish 1 "Awakening Legend" monster from your Deck.

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2Nv7xHu.jpg

 

LORE:Banish 2 "Awakening Legend" monsters from your hand and/or Graveyard to activate this card. While this card is face-up on the field, you can negate the effects of your opponent's cards that are banished or in their Graveyard. When this card is destroyed by a card effect: You can banish 1 "Awakening Legend" monster from your Deck.

Huh? Soul Drain-like eff? Umm . . . okay, like~

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I set off double plays, am a 2000 Atk wall, and can supply a simple draw on banish. I also make Synchro easier. I really like this. Thank you!

Glad you like it!

 

Some things I thought of.

 

mWnvP6p.jpg

 

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Sorry. Most of the Spell/Trap Cards are based off of users:

 

Ex:

qephLAR.jpg

 

The only exceptions I made were:

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SL378kx.jpg

 

Not only that, but I wanted to incorporate as little cost effects outside of banishing as possible. And a fair amount of the Spell/Trap Cards should have an effect that triggers when banished, too.

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