Flash Flyer - Sakura Posted March 30, 2016 Report Share Posted March 30, 2016 TDIL-JP030 Tramid SphinxLevel 10 EARTH Rock-Type Effect Monster (OCG-Only Additional Listing: Special Summon Monster)ATK 2500DEF 2500Cannot be Normal Summoned/Set.Must be Special Summoned by a “Tramid” card’s effect, and cannot be Special Summoned by other ways.1) If a “Tramid” card you control, except “Tramid Sphinx”, is destroyed by battle or card effect: You can Special Summon this card from your hand.2) While you control another “Tramid” card, this card gains ATK and DEF equal to the number of Field Spell Cards with different names in your Graveyard x 500, also your opponent’s monsters cannot attack unless they attack “Tramid Sphinx”. TDIL-JP029 Tramid MasterLevel 4 EARTH Rock-Type Effect MonsterATK 1800DEF 700(1) Once per turn: You can send 1 “Tramid” card you control to the Graveyard, then target 1 Set card on the field; destroy it.(2) Once, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, add to your hand 1 “Tramid” Field Spell Card from your Deck, except a card with the sent card’s name (this is a Quick Effect). TDIL-JP063 Tramid CruiserField Spell CardThe (3)rd effect of “Tramid Cruiser” can only be used once per turn.(1) Each time a Rock-Type monster is Normal Summoned, gain 500 LP.(2) If a “Tramid” monster is Normal Summoned: You can draw 1 card, then discard 1 card.(3) If this face-up card is sent from the Field Zone to the Graveyard: You can add to your hand 1 “Tramid” monster from your Deck. TDIL-JP064 Tramid King GolemField Spell CardThe (3)rd effect of “Tramid King Golem” can only be used once per turn.(1) Rock-Type monsters on the field gain 500 ATK.(2) If a “Tramid” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.(3) If this face-up card is sent from the Field Zone to the Graveyard: You can Special Summon 1 “Tramid” monster from your hand. https://ygorganization.com/tdil-tramid-preview/ (So yeah, only one more monster besides Sphinx, and the other stuff is their Field Spells) Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 30, 2016 Report Share Posted March 30, 2016 Tramid Sphinx got faster to Summon, so that's nice, a lot of searching, which is probably good since they need specific cards. It's odd that they're tank-like, though they a Rock-Type. But hey, not complaining that they aren't another bloody Machine-Type Archetype. Link to comment Share on other sites More sharing options...
evil cucumber Posted March 30, 2016 Report Share Posted March 30, 2016 the theme is overly mindblowing.They seem somewhat gimmicky but I like 'em. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 30, 2016 Report Share Posted March 30, 2016 I love the art on those fields. Cards honestly seem pretty weak, but it is better than graydle so i am pleasantly surprised. Link to comment Share on other sites More sharing options...
The Warden Posted March 30, 2016 Report Share Posted March 30, 2016 Hmm, so the ideal combo for them is play Cruisder, then NS Tramid Master for +500 LP and a draw/discard. Then you use his effect to send Cruiser to the grave to get out King Golem for heavy hitting, while also searching Sphinx. And if you lose Master, you get out Sphinx. If Golem is blown up, it'll SS Sphinx. These guys are shaping up to be pretty nifty. Link to comment Share on other sites More sharing options...
Toffee. Posted March 30, 2016 Report Share Posted March 30, 2016 So.... This Archetype..... Link to comment Share on other sites More sharing options...
The Highlander Posted March 30, 2016 Report Share Posted March 30, 2016 Now then let us begin, 1) Sphinx ... meh, it is not bad, just terrible to summon with these cards. 2) Master ... amazing, though it is sad the cruiser + master play takes 1 turn to setup (still a +2), also it prevents spell speed 1 sniping of the fields and with more releases the first effect might be good as well. 3) Cruiser ... floats if send by any means, also heals a bit and adds consistency ... in every way solid (and encouraging chicken game). 4) Golem ... seems meh at first, however turning every archtype monster into an armades is not bad, not to mention master becomes a better armades (body + additional effects), though without further releases the float effect is terrible. Link to comment Share on other sites More sharing options...
Delibirb Posted March 30, 2016 Report Share Posted March 30, 2016 Hoping for like 2 more Field Spells and some more good NSables. Looking like something neat to try though, as it stands. Link to comment Share on other sites More sharing options...
Progenitor Posted March 30, 2016 Report Share Posted March 30, 2016 So.... This Archetype..... I was literally just trying to remember what that Zord was called for the past half an hour. 11/10 Super quantramid confirm? Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted March 30, 2016 Report Share Posted March 30, 2016 Not sure what are the other cards that haven't revealed can do , I'd like to see them. Link to comment Share on other sites More sharing options...
Spinny Posted March 30, 2016 Report Share Posted March 30, 2016 Overall it has made at least some really solid foundations for the archetype. That L4 and those field spells look like they can really put some work in. Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 30, 2016 Report Share Posted March 30, 2016 Tramid Master is a Pillar Man confirmed. Cool playstyle, can't think of another Archetype that cycles through Field Spells. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 30, 2016 Report Share Posted March 30, 2016 These trigger when replaced by chicken game, so that's something to work with. Unfortunately, master can't cycle game. Link to comment Share on other sites More sharing options...
The Highlander Posted March 30, 2016 Report Share Posted March 30, 2016 It's odd that they're tank-like, though they a Rock-Type. But hey, not complaining that they aren't another bloody Machine-Type Archetype. The field spells have no type and the monsters are obviously animated constructs, so it kind of makes perfect sense. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 30, 2016 Report Share Posted March 30, 2016 I hope someone picks up the phone because I fu*kin' called it: (in the comments) (I'll post my thoughts on these later.) Link to comment Share on other sites More sharing options...
Just Crouton Posted March 30, 2016 Report Share Posted March 30, 2016 Wait a minute. There's an EARTH/Rock archetype? And it looks badass? And at least one of them's a Block Golem target? Christ! Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 30, 2016 Report Share Posted March 30, 2016 These are going to be so fun. Make a combo with rock-stun for maximum advantage. Add block golem for recycling. Pseudo space for master eff/ chicken game shenanigans. Link to comment Share on other sites More sharing options...
Lizardonx Posted March 30, 2016 Report Share Posted March 30, 2016 The deck Luna/Ruka should have gotten. Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 30, 2016 Report Share Posted March 30, 2016 This deck's shaping up to look like a pretty solid combo deck so far, and depending on the rest of the monsters released it may get a little ridiculous with what you can do. Now, the card I'm thinking about the most here happens to be Ancient Fairy Dragon, and there are some potential cards you could couple with these in order to get those combos off. Such as: Karakuris, Zombies, Resonators (depending on the levels involved), etc. If there's a way for Sync 7 to be easy in this deck, Ancient Fairy Dragon's gonna make for some great plays. Link to comment Share on other sites More sharing options...
vla1ne Posted March 30, 2016 Report Share Posted March 30, 2016 Ok, they're rocks, they have a unique playstyle, and they have amazing art. I've found my next new deck. i have a thing for rock decks, but there hasn't been much for them recently beyond koa'ki stun (i love koa'ki stun, but i need something new every once in a while) i'm gonna pick these up as soon as i can. Link to comment Share on other sites More sharing options...
Toffee. Posted March 30, 2016 Report Share Posted March 30, 2016 You know what's probably the silliest part about these? The fact the Fields can played on top of eachother to trigger the 3rd effect. Link to comment Share on other sites More sharing options...
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