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Aromaseraphy Rosemary


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So... I guess they did get one...

 

c851009c.jpg

 

 

 

Aromaseraphy Rosemary
Level 5 LIGHT Plant-Type Synchro Effect Monster
ATK 2000
DEF Unknown
1 Tuner +1 or  more non-Tuner Monsters
(1) If you have more LP than your opponent, Plant-Type monsters you control gain 500 ATK and DEF
(2) Once per turn, if you gain LP: Target 1 {face-up?} card your opponent controls; until {???}, that card’s effect is negated. (This is a Quick Effect)

 

Much of the time it will be a generic 2500 LV5 in its own deck.

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Guest BGMCANN0N

D'awww~

 

No reason to run Lose A Turn now. (Though that said one probably would have to get creative and make more plays to get her out)

 

So this kind of begs the question... Are they going to make more Synchro counterparts to the Main Deck monsters? I hope so...

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So this kind of begs the question... Are they going to make more Synchro counterparts to the Main Deck monsters? I hope so...

that was my question exactly. and if that is the case, then as long as the rest of the synchro monsters are at least as good as this one, the deck will be respectably competitive. unfortunately, the level of this monster is 5, which was the only level that they're missing, meaning this could be the only synchro they get, if we're going by levels alone.(although the argument could be made for a level 7 synchro getting an appearance as well.) also, i find it somewhat funny that this is one of the strongest plant-type synchros in the game (we don't have all that many plant type synchros at all).

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Rosemary gets wings and becomes VERY VERY VERY happy. lol

 

Effect is pretty cool. Considering (as far as I know) people run 3 rosemary and probably 3 angelica so it shouldn't be too hard. Get aroma garden and your humid wind and you're set. This card alone with those 2 can make her attack hit 3k which is alright.

Sidenote: Jasmine becomes a 2900 wall. She must've really been drinking milk if her defense is that high.

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Card's second effect is actually really bad based on the wording. It appears to be mandatory when you gain lp, and you can't chain it to an effect you'd want to negate, due to its condition. It'd start its own chain once the effect it wanted to negate resolves. So in essence, it'd require pre-emptive strikes, which in terms of negation, is absolute shite.

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Card's second effect is actually really bad based on the wording. It appears to be mandatory when you gain lp, and you can't chain it to an effect you'd want to negate, due to its condition. It'd start its own chain once the effect it wanted to negate resolves. So in essence, it'd require pre-emptive strikes, which in terms of negation, is absolute shite.

This isn't too bad of an issue since you'd use this in the same scenarios as Beatrice sending Alich as you can still hit ignition effects.

 

Examples such as opponent summoning Castel/Ignister boom roasted, summon Lightning boom roasted all y'alls Xyz become vanillas

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Despite what most say this card is simply amazing, being a pseudo abyss and having respectable stats, while pushing all other monsters you control (all for assembling mats for a level 5 sync), the problem is not that this card is not worth it, the problem is that the entire archtype is just flat out terrible and requires floodgates, so it does not get overrun, yet is not able to make any major plays ... but let us begin by looking at their cards first:

1.) Jasmine ... an amazing card, which can help setup and generate advantage, however there are no real reasons you would want to do that as the other monsters are just flat out ... not worth it.

2.) Jar ... I guess I do not even need to state it is utter garbage.

3.) Angelica ... nice with rosemary, however hardly worth it if there are no real targets to use without losing too much advantage ... like double jasmine + angelica is the best play to get this and that is kind of stretching it.

4.) Cananga ... you have to be kidding me ... this monster even helps the opponent ... just utter garbage.

5.) Rosemary (non-synchro) ... cute, however as the archtype does normal all their monsters it becomes weight, even if I have to admit it is nice to have a pseudo armades with a junk defender clause.

     However not worth it as sync material, considering it does not create any advantage, uses one's normal summon, does nothing if used as synchro and is actually one of the few decent main deck     monsters.

6.) Bergamot ... just a huge beater, which is dead weight in the hand and desperately requires lonefire to be usuable (and all that for a beater without any protection) ... not worth it.

Mist Wind, Dry Wind and Garden however are amazing, though limited to work together, while being "somewhat" inconsistent at that.

 

This is not what they require ... definitely not, however they might get more support and thus an actually working main deck ... well the hope fades after everything else already took its leave.

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Despite what most say this card is simply amazing

No; almost half of them say it isn't good or it could be better or it doesn't advance the archetype.

 

This is not what they require ... definitely not, however they might get more support and thus an actually working main deck ... well the hope fades after everything else already took its leave.

Agreed.

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No; almost half of them say it isn't good or it could be better or it doesn't advance the archetype.

Right and I stated I disagree with that statement, that this card would be awful, though I agree it does not advance the archtype.

 

Huh. I forget, do Aromas have any tuners?

Yea they get one in the same booster as this one ... though that summon would still be an investment of 2 cards for a mini boss (without floating etc while doing that).

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Huh. I forget, do Aromas have any tuners?

Just recently. Here it is:

 

http://forum.yugiohcardmaker.net/topic/352500-aromaseraphy-angelica-inov/

 

 

Right and I stated I disagree with that statement, that this card would be awful, though I agree it does not advance the archtype.

 

Yea they get one in the same booster as this one ... though that summon would still be an investment of 2 cards for a mini boss (without floating etc while doing that).

Agreed.

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