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YCM Economy: Advanced Cards Redemption Thread


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Yeah, I've been busy the past couple of days, so haven't gotten time to award points. I'll do last week's stuff, and then you can submit your batch for this one.

 

3 of these are Red-Eyes support cards, kind of wish the OP had put them in Advanced Multiples, but they're still really good.

 

http://forum.yugiohcardmaker.net/topic/355993-red-eyes-vintage-dragon-the-great-gemini-growing-glider/ "Red-Eyes Vintage Dragon" - A little bit insane, as it has an easy summon condition that works in the favor of Red-Eyes as the hand is one of the less liked places for them to be. The fact that it auto makes Geminis into effect monsters seems a bit strong, as with two Black Flare Dragons, and Red-Eyes Meteor Dragon, you could deal 4800 burn damage without needing to take the time to Normal Summon them to gain these great effects, so I kind of wish it was an Xyz monster instead. The level boost is great for making your level 6 Red-Eyes able to be used for Rank 7's, though I wish that boost was 600, so it'd match Blue-Eyes, and it also works as disruption for Xyz plays if you're willing to make your opponent's monsters strong. I also love that it requires OG Red-Eyes to use, something the rest of the Red-Eyes archetype has failed spectacularly at.  

 

http://forum.yugiohcardmaker.net/topic/355962-the-black-stone-of-antiques-cradle-to-grave-greatnesss-101/ "Black Stone of Antiques" - They changed the effects drastically after my first comment on it, so I added a new post about the changes made. Like White Stone of Ancients it's a retrain that kicks the crap out of its original counterpart. It helps promote lesser legacy support cards like "Black Metal Dragon" and make them more usable. Able to help promote Rank 7 Spam, and even get some use out of the other Stone for some Rank 7, it really is great. Also, with all the different levels of Red-Eyes monsters, you could make anywhere from Rank 6-10's with it a lot easier through shenanigans, further bolstered by Vintage Dragon.

 

http://forum.yugiohcardmaker.net/topic/356040-flare-metalmorph-red-eyes-fusion-on-my-opponents-turn-yes-please/ "Flare Metalmorph" - Gives a lot more usability to Red-Eyes Darkness Dragon, by making it easier to summon, and giving it protection like it's counterpart Blue-Eyes Shining Dragon. Kind of wish it summoned from the Graveyard, as it'd be a lot easier to send Darkness Dragon there, but that would probably be a bit too strong. Anyway, it has a lot of versatility by having different effects based on whether or not the monster has an effect, which can help support multiple monsters like Meteor Dragon. Finally, it only destroys the equipped monster if it's destroyed, meaning if other forms or removal are used, the summoned monster will stay, and if it is destroyed, you get to finally use Red-Eyes Fusion during your opponent's turn, so you can still Special Summon during your own (as long as you didn't use Return of the Red-Eyes or any other Special Summons)

 

http://forum.yugiohcardmaker.net/topic/355955-sunder-archtype-10/ "Sunder" archetype - An interesting idea to adapt Slifer's second mouth effect into these cards, however they don't seem to have great methods of getting to the field to use these effects. I suggested it might be a good idea to have LP costs to make them able to use their effects or swarm the field easier, since Thunder-Type makes one think of electricity, making you think of your power bill you can't pay, and LP are kind of supposed to be like currency. Also, the Xyz monster is a bit too ridiculous, maybe if it required 3 Xyz material or something.

 

http://forum.yugiohcardmaker.net/topic/355579-maverick-hunters-2525-cards/ "Maverick Hunters" archetype - Unfortunately I've never played Megaman, so I wasn't much help with the lore. An interesting Xyz counterpart to Masked Heroes, and heroes in general. With a toolbox of effects that could be useful to many situations. OP definitely has a good idea going here, but it comes down to 4 problems:

1. The X-Forms can feel a bit samey, especially with many of them just having that extra effect from the armor card attached to it, that's almost always a protection effect, (speaking of that, I don't why they have this condition, as this archetype would rather summon more X/Z-Forms than focus on retrieving used ones).

2. While the Z-Forms are stronger, there should be at least one more Z-Form, for a little more versatility.

3. The low main deck monster pool is a bit devastating, while they're all pretty good, a few more to help aid in consistency would be good.

4. Xyz monsters don't float when they die, which further exacerbates the low number of main deck monsters, and would be really beneficial since this archetype relies on just two effect monsters, and as I said before, it'd be better focused on getting more X/Z-Forms out than retrieving used ones.

 

I mentioned Heroes before, and this archetype oddly reminds me of many of the problems with Heroes, but just like Heroes I'd like to see them improved. They have cool ideas behind them, and have great versatility.

 

First three are fine, so 3000 total.

 

Sunder: 2000 + int[10/4]x600 = 3200 (bumping to 3400)

 

Maverick Hunters: 2000 + int[18/4]x600 = 4400 (4600). Not sure if you graded the other seven, but yeah. (You don't need to know Megaman)

 

11,000 total

 

 

1000

 

-----

Alright, time for you two to submit this week's reviews.

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http://forum.yugiohcardmaker.net/topic/356217-the-superior-dragon-red-eyes-ultimate-dragon/ Red-Eyes Ultimate Dragon: A powerful beatstick with a little protection, and not much else. Since it requires you to banish Red-Eyes monsters which goes against the archetype quite a bit, while not returning said investment, it's just not a good choice. Suggested some possible ways it could be improved to better fit the Archetype.

 

http://forum.yugiohcardmaker.net/topic/356326-written-berserker-red-dragon-archfiend/ Berserker Red Dragon Archfiend: Another cards that seems kind of pointless, and a retread of Bane's effect, but it has uses to some degree.

 

http://forum.yugiohcardmaker.net/topic/356231-sorceror-of-dark-mirages-sorciere-de-fleur-the-main-deck-version/ Sorcerer of Dark Mirages: Yay, DM support that helps keep Eternal Soul sage, and doesn't blow up along with the rest of your field if the card's removed. Summoning is pretty nice, since it's easy to get DM to the field. The only bad thing is that there's no way to search this guy out.

 

http://forum.yugiohcardmaker.net/topic/355578-grief-dragonswritten/ Grief Dragons: Fushi already reviewed this archetype, so I just added my two cents on a few cards.

 

http://forum.yugiohcardmaker.net/topic/356305-agm-written-showcase-master-yet-another-show-themed-archetype-1212/ Showcase Masters: Rank 9 Pendulums. I think it's a bit too powerful being generic and all, but AGM might have different cards. Anyway, fine as is, with some slight reductions in burn amounts.

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http://forum.yugiohcardmaker.net/topic/356217-the-superior-dragon-red-eyes-ultimate-dragon/ Red-Eyes Ultimate Dragon: A powerful beatstick with a little protection, and not much else. Since it requires you to banish Red-Eyes monsters which goes against the archetype quite a bit, while not returning said investment, it's just not a good choice. Suggested some possible ways it could be improved to better fit the Archetype.

 

http://forum.yugiohcardmaker.net/topic/356326-written-berserker-red-dragon-archfiend/ Berserker Red Dragon Archfiend: Another cards that seems kind of pointless, and a retread of Bane's effect, but it has uses to some degree.

 

http://forum.yugiohcardmaker.net/topic/356231-sorceror-of-dark-mirages-sorciere-de-fleur-the-main-deck-version/ Sorcerer of Dark Mirages: Yay, DM support that helps keep Eternal Soul sage, and doesn't blow up along with the rest of your field if the card's removed. Summoning is pretty nice, since it's easy to get DM to the field. The only bad thing is that there's no way to search this guy out.

 

http://forum.yugiohcardmaker.net/topic/355578-grief-dragonswritten/ Grief Dragons: Fushi already reviewed this archetype, so I just added my two cents on a few cards.

 

http://forum.yugiohcardmaker.net/topic/356305-agm-written-showcase-master-yet-another-show-themed-archetype-1212/ Showcase Masters: Rank 9 Pendulums. I think it's a bit too powerful being generic and all, but AGM might have different cards. Anyway, fine as is, with some slight reductions in burn amounts.

 

REUD: 1000

 

Berserker RDA: 1000 (technically the wording is targeted or destroyed, but it does the same thing otherwise; will need to double check if Konami has been consistent.)

 

Sorcerer of Dark Mirages: 1000

 

Grief Dragons: 2000+int[6/4]x400 = 2600 (I'll bump it to 2900 since you did everything)

 

AGM Showcase Master: 3800

 

(As for the AGM stuff, there are some generics from the actual game, but as a whole, it's basically our brand of the meta. I need to review all of them because it is a pain. Speaking about this in the first person plural because I still contribute stuff to AGM.)

 

9700

 

 

750 (though you are on point about the original being broken).

 

He has updated it though. 

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And all from the same user too. Wonder what he'll have for us THIS week.

 

Anyway, points have been awarded. I apologize for doing this late; things have come up offline that I had to contend with (i.e. dealing with a statistics project that some people were supposed to email me about earlier on, coursework, etc). With this done, you can submit this week's batch.

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http://forum.yugiohcardmaker.net/topic/356626-erra-incarnateritual-the-quicker-picker-upper-caster/ "Erra Incarnate" - Cool way to protect your monster, by making it stronger if your opponent tries to destroy it twice in a turn, but fails the second. It might make them more hesitant to go all out, especially if you have backrow, which is nice for mind games. The monster also has a weird snatch effect, but it's kind of slow, and has so much opportunity for disruption.

 

http://forum.yugiohcardmaker.net/topic/356693-too-talli-tarian-the-emperors-enforcer-larger-than-life-ender-of-strife/ "Too Talli Tarian" - It was pretty OP before, luckily the OP chilled on some of the effects. Unholy amalgamations of Dinoster and First of Dragons is still pretty terrifying.

 

http://forum.yugiohcardmaker.net/topic/356755-written-grey-horn-nova-dragon/ "Grey Horn Nova Dragon" - Feels like the boss monster of a one-note villain. Not necessarily bad, but I've seen better ideas for this. Also, who uses low level Dragons in this day and age?

 

http://forum.yugiohcardmaker.net/topic/356846-ring-of-devotion-yubel-call-your-office/ "Ring of Devotion" - Cool idea for Yubel support, it always hurts me to see how badly treated Yubel was when it came time to adapt her effects. Unfortunately I think it gives less reason to run her, and more to run Terrible Incarnate.

 

http://forum.yugiohcardmaker.net/topic/355703-schwarzestein-kingdom/ "Schwazestein Kingdom" - Covered some of the new Synchro and Xyz monsters introduced.

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http://forum.yugiohcardmaker.net/topic/356626-erra-incarnateritual-the-quicker-picker-upper-caster/ "Erra Incarnate" - Cool way to protect your monster, by making it stronger if your opponent tries to destroy it twice in a turn, but fails the second. It might make them more hesitant to go all out, especially if you have backrow, which is nice for mind games. The monster also has a weird snatch effect, but it's kind of slow, and has so much opportunity for disruption.

 

http://forum.yugiohcardmaker.net/topic/356693-too-talli-tarian-the-emperors-enforcer-larger-than-life-ender-of-strife/ "Too Talli Tarian" - It was pretty OP before, luckily the OP chilled on some of the effects. Unholy amalgamations of Dinoster and First of Dragons is still pretty terrifying.

 

http://forum.yugiohcardmaker.net/topic/356755-written-grey-horn-nova-dragon/ "Grey Horn Nova Dragon" - Feels like the boss monster of a one-note villain. Not necessarily bad, but I've seen better ideas for this. Also, who uses low level Dragons in this day and age?

 

http://forum.yugiohcardmaker.net/topic/356846-ring-of-devotion-yubel-call-your-office/ "Ring of Devotion" - Cool idea for Yubel support, it always hurts me to see how badly treated Yubel was when it came time to adapt her effects. Unfortunately I think it gives less reason to run her, and more to run Terrible Incarnate.

 

http://forum.yugiohcardmaker.net/topic/355703-schwarzestein-kingdom/ "Schwazestein Kingdom" - Covered some of the new Synchro and Xyz monsters introduced.

 

Erra Incarnate: 900

 

Too Talli Tarian: 1000

 

Grey Horn: 1000 (Yeah, I don't know if he pays attention to actual Decks that see play nowadays because Dragon decks are either spam Rank 8 for BEs, 6 for Hieratics, etc. Granted, I did make something similar a long time ago, but I had it with the intent to function with other cards that were coming soon. Not sure about what HE had in mind this time)

 

Ring of Devotion: 1000

 

Nyx's stuff (part [x]): 2800

 

(In the future, try to link to your actual posts that you're submitting for redemption; especially in cases like last one where you're critiquing new things in a thread you did earlier)

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You're technically right about it being bad design, but probably would've given you more if you had explained a bit on why you made the fix in the thread. As the card is though, it really does need to be nerfed. Hopefully he realizes that and adjusts the card accordingly.

 

Points are still being awarded though.

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Whelp, time to make up for missing last week:

 

http://forum.yugiohcardmaker.net/topic/356559-agm-infinity-gear-the-hands-of-time-turn-endlessly/ "Infinity Gear" - An archetype dedicated to Spell Counter spam. I think they should probably cut back a bit on the card count and focus the effects more, as they feel disjointed. The spell counter spam also got ridiculous after a while, but they nerfed it a bit, which is good.

 

http://forum.yugiohcardmaker.net/topic/357085-red-eyes-darkness-flare-dragon-instant-op-just-add-durendal/ "Red-Eyes Darkness Flare Dragon" - Cool idea for an Xyz variant of Darkness Metal Dragon, he changed the effect since my review, so it's a lot better now, but it using Fusion or Rituals as the Xyz base is just weird, and the effect doesn't seem as boss monstery as it used to, and its generic nature could cause some problems, seeing as it can summon stuff like Dragon Spirit of White, Armed Dragon LV10, First of Dragons, Dragon Knight Draco-Equisite, Starve Venom Dragon, Red-Eyes Black Dragon Sword, Lord of the Red, and some of the signer dragons.

 

http://forum.yugiohcardmaker.net/topic/357146-r-genex-ally-automaton-rage-against-the-synchro-machine/ "R-Genex Ally Automoton" - Well done support for Genex, I'm actually impressed.

 

http://forum.yugiohcardmaker.net/topic/355884-genex-renaissance-machines-and-art-sacrilege/ "Genex Renaissance" - And here's another one.

 

http://forum.yugiohcardmaker.net/topic/356982-written-phantom-arms-guard-wolf/ "Phantom Arms Guard Wolf" - A decent hand trap/equip monster. Don't think it'd be competitively used, but it's nice to see this kind of generic stuff.

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Whelp, time to make up for missing last week:

 

http://forum.yugiohcardmaker.net/topic/356559-agm-infinity-gear-the-hands-of-time-turn-endlessly/ "Infinity Gear" - An archetype dedicated to Spell Counter spam. I think they should probably cut back a bit on the card count and focus the effects more, as they feel disjointed. The spell counter spam also got ridiculous after a while, but they nerfed it a bit, which is good.

 

http://forum.yugiohcardmaker.net/topic/357085-red-eyes-darkness-flare-dragon-instant-op-just-add-durendal/ "Red-Eyes Darkness Flare Dragon" - Cool idea for an Xyz variant of Darkness Metal Dragon, he changed the effect since my review, so it's a lot better now, but it using Fusion or Rituals as the Xyz base is just weird, and the effect doesn't seem as boss monstery as it used to, and its generic nature could cause some problems, seeing as it can summon stuff like Dragon Spirit of White, Armed Dragon LV10, First of Dragons, Dragon Knight Draco-Equisite, Starve Venom Dragon, Red-Eyes Black Dragon Sword, Lord of the Red, and some of the signer dragons.

 

http://forum.yugiohcardmaker.net/topic/357146-r-genex-ally-automaton-rage-against-the-synchro-machine/ "R-Genex Ally Automoton" - Well done support for Genex, I'm actually impressed.

 

http://forum.yugiohcardmaker.net/topic/355884-genex-renaissance-machines-and-art-sacrilege/ "Genex Renaissance" - And here's another one.

 

http://forum.yugiohcardmaker.net/topic/356982-written-phantom-arms-guard-wolf/ "Phantom Arms Guard Wolf" - A decent hand trap/equip monster. Don't think it'd be competitively used, but it's nice to see this kind of generic stuff.

 

AGM Infinity Gears: 2000 + int[18/4] x 600 = 4600 (just going to boost this to 4800 since you reviewed everything).

 

REDFD: 1000

 

Both Genex: 2000

 

Phantom Arms: 1000 (A side note that OCG isn't his strong suit, and a bit unsure on the competitive aspects myself. Main thing is that you can more/less understand what he's trying to do.)

 

8800

 

 

1000

 

To be fair, I was literally going to tell him this earlier (a strictly better Magical Mallet at the minimum though), but you already took care of that.

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Hey, can I toss my hat into the ring?

 

 

http://forum.yugiohcardmaker.net/topic/356438-5-mythomech-archetype-when-in-doubt-flip-the-odds/?do=findComment&comment=6933640 "Mythomech" Archetype - In short: a really neat idea that plays around in the Banished Zone a bit like Rit Beasts, but needs a little more meat to it before it's good and ready. If any more gets done with them, I'll definitely come back for more!

 

http://forum.yugiohcardmaker.net/topic/357302-on-going-reflask-science-and-magics-of-glass-making-4/?do=findComment&comment=6933966"Reflask" Archetype - This one... whooo boy. I know they said there are more cards to be made, but what was there needed some attention badly. I can appreciate what they were going for, but it just sorta fell flat in my opinion.

 

http://forum.yugiohcardmaker.net/topic/357083-black-hawks-redone-3535/?do=findComment&comment=6933973"Black Hawks" Archetype (apparently redone) - Good. God. 35 cards according to the title. But I did it! And, hey, it's actually a really good set. Like, I was intimidated by the size of it, but I'm glad I reviewed them because I feel like I learned some stuff about card design by looking over them.

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Hey, can I toss my hat into the ring?

 

 

http://forum.yugiohcardmaker.net/topic/356438-5-mythomech-archetype-when-in-doubt-flip-the-odds/?do=findComment&comment=6933640 "Mythomech" Archetype - In short: a really neat idea that plays around in the Banished Zone a bit like Rit Beasts, but needs a little more meat to it before it's good and ready. If any more gets done with them, I'll definitely come back for more!

 

http://forum.yugiohcardmaker.net/topic/357302-on-going-reflask-science-and-magics-of-glass-making-4/?do=findComment&comment=6933966"Reflask" Archetype - This one... whooo boy. I know they said there are more cards to be made, but what was there needed some attention badly. I can appreciate what they were going for, but it just sorta fell flat in my opinion.

 

http://forum.yugiohcardmaker.net/topic/357083-black-hawks-redone-3535/?do=findComment&comment=6933973"Black Hawks" Archetype (apparently redone) - Good. God. 35 cards according to the title. But I did it! And, hey, it's actually a really good set. Like, I was intimidated by the size of it, but I'm glad I reviewed them because I feel like I learned some stuff about card design by looking over them.

 

Mythomech: 1800 (1200 base + 600 for the cards you did critique); if you had explained a little more, I would've given more for this one.

 

Reflask: 1400+int[6/4]x600 = 2000

 

Black Hawks: 2000+int[35/4]x600 = 5200 (I'll bump this to 5600 since you reviewed everything)

 

9000 

 

 

1000

 

(I'll just award 2k on this run since I didn't award you points for the last one)

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