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Draconus297

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Zords are an AGM archetype anyway, so they're in by default.

 

I just realized. After Steel Dragons, Moltanics, Des-Draco, and Chthonian, our primary metagame will probably be FIRE.

 

Because, at least among my archetypes:

Fungal Serpents work best over time, slowly gnawing away at your opponent's ability to do anything.

Yuki Onna are alright, but unless you can reliably turbo Sumire to the field you're screwed

Gold-Eyes are designed to counter the modern meta, shutting down R4 and below, searching, and most non-battle removal.

Serpent Night works as its own Deck, but would be best mixed in with Red-Eyes, or other DARK Dragons.

Aura are an Equip Spell archetype that likes its members brought out in massive numbers, and would struggle against literally all of my other archetypes (but would royally trounce the slower Decks).

Penumbral Fair . . . they're a troll Deck. It really depends on how good and how merciless you are at trolling.

Tojite (Tojin's gift) is a slow stun archetype, that excels at mind games.

Narcissirens (EG's gift) is a balls-to-the-wall OTK archetype- you win instantly or you die.

Blossom Dragons (Sakura's gift) might do well, actually . . . if you ignore the fact that Gold-Eyes, Buster Blader Platoon, and Chthonian outright lolnope its playing style at times.

Inner Demons are Gemini. That's all that needs to be said.

Cosmo are really strong, but they lack all consistency. Like the Narcissirens, you either win instantly or you die.

 

So yeah.

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Which of my archetypes could be promoted?

 

I promote (unless these are already promoted):

 

  • Mystical Space Typhoon
  • Mirror Force
  • Raigeki
  • Dark Rebellion Xyz Dragon
  • Stardust Dragon
  • RDA-Scarlight
  • Castel, the Skyblaster Musketeer
  • Stamping Destruction
  • Bottomless Trap Hole
  • I promote "Solemn Wishes" - add to AGM!
    I promote "Spell Absorption" - add to AGM!
    I promote Dova's "Akkedis" archetype - add to AGM!
    I promote the "Dragon Ruler" series - 1 person required!
    I promote the "Venom" archetype - 2 people required!
  • "Venom" archetype and your "Serpent Night Dragon" archetype!
  • My "Serpent Night" archetype.
    Dova's "Akkedis" archetype.
    The "Trap Hole" series.
    Solemn Wishes.
    Spell Absorption.
    Mystical Space Typhoon.
    Mirror Force.
    Raigeki.
    Dark Rebellion Xyz Dragon.
    Stardust Dragon.
    Red Dragon Archfiend - Scarlight.
    Castel, the Skyblaster Musketeer.
    Stamping Destruction.
  • "Leviathans" - Who needs a Graveyard!
    "-zord" - Because I really like the combination of Fusion Unions.
    "New Order" - Because I love RUMs.
    "Dystopian/Number I" - for a new take on Numbers.

and: Solemn Notice.

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So, here's what we have:

 

Everything under the "Archetype Pages" spoiler on Page 1.

My "Serpent Night" archetype.

Dova's "Akkedis" archetype.

Dova's "Leviathan" archetype.

Dova's "New Order" archetype.

Dova's "Dystopian/Number I" archetype.

The "Venom" archetype.

The "Dragon Ruler" series.

The "Trap Hole" series.

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

 

In limbo: the "Solemn" Counter Traps (Warning, Judgment, Notice, Authority) [1 more person]

 

Links or names of your non-AGM archetypes, so I can look into them?

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So, here's what we have:

 

Everything under the "Archetype Pages" spoiler on Page 1.

My "Serpent Night" archetype.

Dova's "Akkedis" archetype.

Dova's "Leviathan" archetype.

Dova's "New Order" archetype.

Dova's "Dystopian/Number I" archetype.

The "Venom" archetype.

The "Dragon Ruler" series.

The "Trap Hole" series.

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

 

In limbo: the "Solemn" Counter Traps (Warning, Judgment, Notice, Authority) [1 more person]

 

Links or names of your non-AGM archetypes, so I can look into them?

Sure!

 

http://forum.yugiohcardmaker.net/topic/338918-ycm-archetype-awakening-legend/

 

http://forum.yugiohcardmaker.net/topic/342709-sweet-and-fresh-mint-chocolate-chip-archetype/

 

http://forum.yugiohcardmaker.net/topic/343793-exorcist-archetype-reposted-and-continued/(this one's likely too overpowered)

 

http://forum.yugiohcardmaker.net/topic/345738-kagehime/

 

http://forum.yugiohcardmaker.net/topic/340742-shinigami-archetype-reposted-and-continued/

 

http://forum.yugiohcardmaker.net/topic/338484-7-sins-and-4-horsemen-illusionistemmisary-archetype/

 

http://forum.yugiohcardmaker.net/topic/336156-hatter-archetype/

 

http://forum.yugiohcardmaker.net/topic/335556-dulcsister-archetype-literally-my-sweetest-archetype/

 

http://forum.yugiohcardmaker.net/topic/333994-level-2-archetype/

 

http://forum.yugiohcardmaker.net/topic/333024-automaton-archetype/

 

http://forum.yugiohcardmaker.net/topic/332440-space-belle-archetype/

 

http://forum.yugiohcardmaker.net/topic/332102-small-items-sprite-archetypesis/

 

http://forum.yugiohcardmaker.net/topic/331967-gemini-archetype-deep-sleep-archetype/

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I'll probably make a couple of promotions from that list as I look through it.

 

How about mine that have yet to be promoted?

Darkhorse (probably a good idea- fast, consistent, and act like BW meets Dark Scorpions. Only potential issues are War Horse's double battle damage and Victory's on-Summon HFD.)

GameChild (probably not a good idea- slow, lacking in searches, and a draw power machine. Most members are pretty situational, but would make okay Side Deck techs for the lulz. Only potential issues are Ultimate Evil, which brings back everything that's been banished, and Vespid, which devours five entire Types whole.)

D-Order (a good idea- Pendulum Warriors who are based on Dragons and pseudo-Dragons [Megarock and Cyber]. No real issues.)

Aeon (probably not a bad idea- based on protagonist cards, and not particularly good or bad. They banish, a lot. The only potential issue is "Vessault, Master of the Aeons", their Final Boss card- it requires 3 cards that are already boss-level.)

Jetsects/Mecharachnids (probably a decent idea. No real problems, but most of the cards aren't good, either.)

Command Titans (probably a really bad idea. Self-Summoning Level 10s that come our when a Field Spell is destroyed, that search certain Field Spells upon death).

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So, here's what we have:

 

Everything under the "Archetype Pages" spoiler on Page 1.

My "Serpent Night" archetype.

Dova's "Akkedis" archetype.

Dova's "Leviathan" archetype.

Dova's "New Order" archetype.

Dova's "Dystopian/Number I" archetype.

Nyx's "Deep Sleep" archetype.

Nyx's "S.I.S." archetype.

The "Venom" archetype.

The "Dragon Ruler" series.

The "Trap Hole" series.

The "Solemn" Counter Trap Series.

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

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Let's say I vote one of my own archetypes which is hopelessly unbalanced. You guys wouldn't want that. Therefore, you can countervote (for want of a better term). I was thinking maybe you need a number of countervotes equal to +1 of the votes for that archetype.

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Interesting. I like it.

 

However, none of us are allowed to promote our own stuff. We can advertise it, but we are not permitted to promote anything we have created- AGM stuff gets in free, however.

 

So:

 

Singles or AGM Member archetypes- 1 promotion to enter, 2 promotions to remove.

Series- 2 promotions to enter, 3 promotions to remove.

Non-AGM Archetypes- 3 promotions to enter, 4 promotions to remove

Non-AGM Archetype Matroska (Synchrons, Numbers, Magicians)- 4 promotions to enter, 5 promotions to remove

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Well, this whole thing does provide a neat incentive for making AGM archetypes.

 

Anyways, I'm promoting the "Destruction Swordmaster" archetype and the OG Buster Blader. I still get a kick out of the fact that I made Buster Blader Platoon before Konami made their own BB-based archetype.

 

...considering how Trap heavy things are looking, I'd like to promote Twin Twister.

 

Ima also promote both "Call of the Haunted" and "Oasis of Dragon Soul"

 

And also for gits and shiggles, let's promote the "Jar" flip monster series.

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So, here's what we have:

 

Everything under the "Archetype Pages" spoiler on Page 1.

My "Serpent Night" archetype.

My "Chthonian" archetype.

My "Aura" archetype.

Dova's "Akkedis" archetype.

Dova's "Leviathan" archetype.

Dova's "New Order" archetype.

Dova's "Dystopian/Number I" archetype.

Nyx's "Deep Sleep" archetype.

Nyx's "S.I.S." archetype.

The "Venom" archetype.

The "Dragon Ruler" series.

The "Trap Hole" series.

The "Solemn" Counter Trap Series.

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

Buster Blader.

Twin Twisters.

Call of the Haunted.

Oasis of Dragon Soul.

Swords of Revealing Light.

Clear Wing Synchro Dragon.

Tsukumo Slash.

 

In limbo:

The "Jar" series (1 person required)

The "Destruction Swordmaster" archetype (2 people required)

The "Aroma" archetype (2P)

Enguin's "Destiny Board" support (2P)

Enguin's "Gate Guardian" support (2P)

Enguin's "Magnet Warrior" support (2P)

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I just realized:

 

In a variant Steel Dragon Deck that runs enough Level 4 for Dark Rebellion, "Rank-Up-Magic Steel Dragon's Force" can turn it into any R7 "Serpent Night" Xyz- as long as you control at least 2 Steel Dragons, that lets you triple-Rank-Up a monster into something with the same Attribute.

 

Any other potential issues with the Steel Dragon RUM?

 

Also, the Space Cruisers are close to useless- they're floating beatsticks, but they're meant to enable R5-R10 plays. In a pool that, as far as I am aware, contains no Rank above a single R9 - and that's a Steel Dragon.

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Still working on the Malicious Empire cards.
 
I'd like some help with something regarding them. I want there to be 6 kings of the Malicious Empire: 2 R4 Xyzs, 2 L8 Synchros, 2 R8 Xyzs that need Synchros. What order should I do it, because:

 

but the Extra Deck 
monsters (in this case, Synchros, Xyz, and Xyz that require Synchros as Material) 
are known by the communal moniker of "King of the Malicious Empire", often 
preceded by a name, then number or title (e.g. "Arattas, Sixth King of the 
Malicious Empire")

 
R8s will be last, but what about the other two? Should Xyzs come first or Synchros?

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So, here's what we have:

 

Everything under the "Archetype Pages" spoiler on Page 1.

My "Serpent Night" archetype.

My "Chthonian" archetype.

My "Aura" archetype.

Dova's "Akkedis" archetype.

Dova's "Leviathan" archetype.

Dova's "New Order" archetype.

Dova's "Dystopian/Number I" archetype.

Nyx's "Deep Sleep" archetype.

Nyx's "S.I.S." archetype.

The "Venom" archetype.

The "Dragon Ruler" series.

The "Trap Hole" series.

The "Solemn" Counter Trap series.

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

Buster Blader.

Twin Twisters.

Call of the Haunted.

Oasis of Dragon Soul.

Swords of Revealing Light.

Clear Wing Synchro Dragon.

Tsukumo Slash.

 

In limbo:

The "Jar" series (1 person required)

The "Destruction Swordmaster" archetype (2 people required)

The "Aroma" archetype (2P)

Enguin's "Destiny Board" support (2P)

Enguin's "Gate Guardian" support (2P)

Enguin's "Magnet Warrior" support (2P)

 

You can make suggestions for any single card, any series, any archetype. If an archetype contains members of another archetype, or a sub-archetype (Numbers, Synchrons, Magicians, Galaxy, etc.) it needs 4 votes instead of 3.

 

Also, you can't promote your own non-AGM archetypes, but you can advertise them. *cough* Darkhorse *cough* GameChild *cough* Aeon *cough* D-Order *cough* Jetsect *cough*

 

Oh, my poor throat.

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Okay, in-depth, in the order I mentioned them:

 

Darkhorse- Originally conceived as "Blackwings meet Dark Scorpions", this archetype quickly took on its own, hyperagressive flavor that paralleled it to Cybers. Very fast, very explosive, and absolutely screwed with a single Mirror Force or Torrential (good thing the latter isn't here). Potential problem cards: "Darkhorse Victory" (exposes your opponent's backrow, acting like a pseudo-HFD on Summon. Balanced by requiring 2 Synchro monsters as Fusion Material)

 

GameChild- A slow and diverse archetype, its main flavor is building up large numbers of EXP Counters over time. However, their effects are stupidly splashable, so running them as techs is actually not that bad an idea. Potential problem cards: "GameChild Vespid" (can Castel any Beast, Winged Beast, Reptile, Insect, or Beast-Warrior . . . except it's given to you instead of your opponent. Balanced by needing 3 turns of setup, or GameChild support, to work), "GameChild Ultimate Evil" (sends all cards in the Banished Zone to their original owner's Graveyards. Balanced by being slow as balls, and completely impossible to Summon without other, slow GameChild support), "GameChild Slime" (SO MUCH DRAW POWER, balanced by being OPT).

 

Aeon- Banish-heavy archetype designed to be perfect for your average protagonist. Revolves around a Field Spell, funnily enough. Potential problem cards: "Vessault, Master of the Aeons" (if you can field it, you basically win. Balanced by being difficult as funk to Summon, requiring 3 Level 8 Aeons, can't be RUM'd into, and all the Level 8 Aeons being ED monsters)

 

D-Order- Pendulum Warriors based on Dragons. Very solid, strong, and rather consistent. Still, we're talking Igknight levels of "who the hell cares", because their only worthwhile bosses are hard as hell to Summon. Potential problem cards: none.

 

Jetsect- Fusion/Xyz Insect/Machine archetype. Generally speaking, they swarm rather well. Their backrow support is nuts, though. Potential problem cards: all and/or none of them. Completely untested.

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